Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Brainfull, LLC · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I really like these games, but I do think they should be longer considering what you pay for them. I don’t mind paying for good games, but for the price of these, I’ve played much longer games for the same $ amount some even less, and some maybe a dollar or 2 more. But, the games were much longer, so you got your moneys worth.
Like it was developed by a million monkeys randomly typing at a million workstations. The screen is so full of junk that you can’t tell where to tap. ...and that is just trying to start a game... Once you start a game, the items at the bottom are gibberish, and the few that you can read, when you tap them, nothing happens, so you always lose.
Games like these make me miss Empress of the Deep. This is nice, has nice graphics, and it can be played in entirety in about an hour. Am I missing something? For what these games cost, I’d like to see more depth and length.
Explore New York City touring snowy Manhattan, icy Hudson River, Brooklyn Bridge, Wall Street, frozen Central Park, Times Square, Upper Eastside, 5th...
| Name | Price | Type |
|---|---|---|
| 90+ Levels! NO Ads! BRAIN Fun! | $3.99 | One-time |