Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Digital Melody · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
There’s a shooting range and you can order things for I don’t know a couple bucks then you can get those bucks back because you literally are selling guns and you can check out or I mean the you know customers can check out I mean And it was just all kinds of stuff to do in this game like you can even shoot animals in this game. I mean, I just did it a couple days ago I mean not in real lifeand I downloaded this game like two days ago and you should really try it. I mean Minecraft pretty good too, but you know right bye-bye
Shelf’s against the wall under the shooting range sign, when you get right infront of them you sink into the floor. The more you move forward the farther you go under the floor, you then respawn in-front of the shop. After ordering a large amount of boxes they have to be transferred to storage, but when you want to stick the shelves you have to go back outside to pick up each box one by one to stock it. It would be a lot easier if there was a different way than having go go outside to re pick up the boxes or counter what I used coins to not have to do. It would be cool if there things you could put in the open space on the cashiers counter, like little gun figures, mini replicas of the animals you killed. You don’t get anything for the animals the hunter isn’t paying for, so maybe a tiny figure each time you get your first kill of each animal that goes into the show space. As well as pick your favorite sellable items you could put in there as you unlock those. There are glitches with the number pad, sometimes you click a number and it doesn’t pop up on the reader but glitches and stays inflated. Banking services also randomly pops up unprompted while in, and not in the shop menu. Especially white checking people out Making the dot a little smaller while shooting and hunting would be more helpful, it’s like using a paper plate. PEQ-16’s and explosive shotgun rounds would be really cool to be able to sell on the shelves Love the game, It glitched and I waited a week for a update just so I could play again. Thank you
Here are some suggestions: 1. Have it so you can tilt shelves rather that just 90 degree turns 2. Fix the services in the market place, I currently cannot buy either of the services even though I meet the requirements 3. Make it so some items are more popular than others and that popularity levels change overtime 4. Upgrades on products to improve popularity and price 5. More store customizations (shelves, racks, clothing hangers etc) 6. Make the shooting range useable so you can test guns for fun rather than have to bet every single time. (Also the AI for the shooting ranges is sometimes literally impossible to beat) 7. Set a timer on the customer's you serve to add urgency. That way they don’t stand there for 5 minutes while you’re putting everything away (after a while they’ll get mad and leave decreasing your stores popularity) (or the longer they wait the less they’re willing to pay on the products) 8. Make it so you can delete certain items from a delivery rather than have to delete the whole cart and start again if you select something wrong. 9. Make it so you can cancel deliveries once you order them 10. When you throw something your character stops until the item you’ve thrown has landed and that can be really annoying. Because you’re literally stuck waiting on the item to stop. Nevertheless this is a great game. I love what you guys have done with it so far!
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| Name | Price | Type |
|---|---|---|
| $1500 | $0.99 | One-time |
| 250 premium currency | $1.99 | One-time |
| $7500 | $2.99 | One-time |
| Remove Interstitial Ads | $3.99 | One-time |
| 600 premium currency | $3.99 | One-time |
| $15000 | $4.99 | One-time |
| 1000 premium currency | $5.99 | One-time |
| $150000 | $24.99 | One-time |