Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Full Fat · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I really hope developers find a fix to this. What's the point of chests being something I earn through levels if there's a chance it will give me nothing. It makes no sense. If I'm earning it through gameplay it's more fair, but if I reach a certain level I expect some type of reward. I'm okay with it being random rewards, maybe special balls or new islands or gems, but don't have the possibility of nothing. There's no urge for me to continue if when I level up I get nothing. Also, you need to add more rewards to the chest, as stated above. Maybe have balls and maps you can only unlock if you get the rare item in your chest. I have gone three levels of opening chests and all say Unlucky, it's so dumb. Fix it and you'll have a perfect game, I just really hope they see this.
Free at first but worth paying to get rid of the ads. Fun game that will not frustrate you if you know how to use the roll function on this game. Fun and turning into one of my favorites. Be aware that even if you pay for the ad free version, they will still look for in app purchases if you want to continue or watch a video ad for more stars to continue.
The game itself is great fun. No-ads for $0.99 (seriously, it's a dollar..) Game developers need to make money, otherwise you will be left with terrible games, get over it, or pay for it. Anywho, lost a star from me because of some annoying bugs. 1. If you skip the diamond collection screen, it continues to play the shuffling sound until the next round is over. 2. I continuously need to change my ball every time I play. 3. I've completed available missions, yet haven't been able to collect them. I spent 100 diamonds(not a lot) to "continue" and it didn't complete the mission. Anyways, good game, I recommend to others if you look for some quick fun. PS: Having a play limit is much worse than ads. Thank you devs!
Have you ever played golf on a whale, hit a hole-in-one in outer space, or seen a penguin pirate ship? Welcome to Golf Island, from the makers of Flic...
| Name | Price | Type |
|---|---|---|
| Small Gems Pack | $0.99 | One-time |
| Medium Gems Pack | $2.99 | One-time |
| Double Gems | $2.99 | One-time |
| Remove Ads | $2.99 | One-time |
| Double XP | $2.99 | One-time |
| Starter Pack | $4.99 | One-time |
| Large Gems Pack | $4.99 | One-time |
| XL Gems Pack | $14.99 | One-time |
| XXL Gems Pack | $19.99 | One-time |