Fingerzilla

Thomas Ricket · iOS

Fingerzilla

Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.

Paid-ad activity not yet verified
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01 / Creative research

Turn the unknowns into a research plan.

01

Check the acquisition promise

Read the store headline, screenshots and description. What problem is the app promising to solve?

Study the storefront ↗
02

Look for ad evidence

Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.

Browse observed advertisers ↗
03

Separate demand from paid growth

Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.

Review the market context ↗

02 / Storefront & product

Where the click lands.

Study the product story and store experience behind the acquisition funnel.

Screenshots

Fingerzilla screenshot 1Fingerzilla screenshot 2Fingerzilla screenshot 3Fingerzilla screenshot 4Fingerzilla screenshot 5Fingerzilla screenshot 6Fingerzilla screenshot 7Fingerzilla screenshot 8

03 / Market context

The business behind the app.

Keep revenue, downloads and store rankings separate from advertising performance.

How Much Does Fingerzilla Make?

Monthly Revenue
$1.0K
Annualized estimate
$12.0K
Per Download
$1.00

Platform Performance

🍎iOS
Revenue
$1.0K
Downloads
1.0K
Rating
4.6 ★(26)

Rating Distribution

4.6
★★★★★
26 reviews
5
8%
4
0%
3
4%
2
0%
1
88%

Top Countries

🇺🇸 US🇮🇹 IT🇬🇧 GB
Reviews (3)▼
★★★★★Mexican-redneck6/5/2019
Great fun!

It’s a lot of fun for what it is. Only frustrating part is too many movements with your fingers causes the game to pause. Been playing this for around 6 years now and never gets old!

★★★★★Deftune12/6/2018
Fingerzilla is awesome! The best time waster ever!!

I will play levels over and over again to get high scores. I like the new version also!!!

★★★★★calij38/21/2018
Good memories

This was one of the first games I downloaded when I first got a iPod Touch in 2011. It’s nice knowing it’s still here. Thanks for keeping me entertained all these years :)

Version History (23)▼
5.76/18/2026
5.66/17/2026
5.59/4/2017
5.410/6/2014
5.33/29/2013
5.212/19/2012
5.112/9/2012
5.011/23/2011
4.0.17/21/2011
4.07/18/2011
Available In (115 Countries)▼
🇰🇷 South Korea🇩🇿 DZ🇦🇴 AO🇦🇿 AZ🇧🇧 BB🇧🇾 BY🇧🇲 BM🇧🇷 Brazil🇧🇬 Bulgaria🇨🇷 CR🇬🇭 GH🇰🇪 Kenya🇲🇬 MG🇳🇬 Nigeria🇴🇲 OM🇶🇦 QA🇿🇦 South Africa🇹🇳 TN🇺🇦 Ukraine🇺🇿 UZ🇺🇸 United States🇦🇺 Australia🇨🇦 Canada🇨🇳 China🇫🇷 France🇩🇪 Germany🇬🇧 United Kingdom🇮🇹 Italy🇯🇵 Japan🇷🇺 Russia🇦🇷 Argentina🇦🇹 Austria🇧🇪 Belgium🇨🇱 Chile🇨🇴 Colombia🇭🇷 Croatia🇨🇿 Czech Republic🇩🇰 Denmark🇩🇴 DO🇪🇨 EC🇪🇬 Egypt🇸🇻 SV🇫🇮 Finland🇬🇷 Greece🇬🇹 GT🇭🇰 Hong Kong🇭🇺 Hungary🇮🇳 India🇮🇩 Indonesia🇮🇪 Ireland🇮🇱 Israel🇰🇿 KZ🇰🇼 KW🇱🇧 LB🇱🇹 Lithuania🇱🇺 LU🇲🇴 MO🇲🇾 Malaysia🇲🇽 Mexico🇳🇱 Netherlands🇳🇿 New Zealand🇳🇴 Norway🇵🇰 Pakistan🇵🇦 PA🇵🇪 Peru🇵🇭 Philippines🇵🇱 Poland🇵🇹 Portugal🇷🇴 Romania🇸🇦 Saudi Arabia🇸🇬 Singapore🇸🇰 Slovakia🇸🇮 Slovenia🇪🇸 Spain🇱🇰 LK🇸🇪 Sweden🇨🇭 Switzerland🇹🇼 Taiwan🇹🇭 Thailand🇹🇷 Turkey🇦🇪 UAE🇺🇾 UY🇻🇪 VE🇻🇳 Vietnam🇧🇴 BO🇰🇭 KH🇪🇪 Estonia🇱🇻 Latvia🇳🇮 NI🇵🇾 PY🇲🇿 MZ🇾🇪 YE🇦🇫 AF🇬🇪 GE🇮🇶 IQ🇱🇾 LY🇲🇦 MA🇲🇲 MM🇧🇭 BH🇨🇾 CY🇲🇹 MT🇷🇸 RS🇧🇯 BJ🇧🇫 BF🇨🇲 CM🇨🇬 CG🇨🇮 CI🇯🇴 JO🇱🇦 LA🇲🇱 ML🇸🇳 SN🇹🇿 TZ🇺🇬 UG🇿🇲 ZM🇿🇼 ZW
Supported Languages (1)▼
English
App Details▼

Fingerzilla is a fast-paced, explosive game of utter destruction. Using your own finger(zilla), rain fiery chaos down upon buildings, cars, and people...

iOS App ID
351733272
Content Rating
9+
Min OS
15.0
Size
44.3 MB
In-App Purchases
Yes
Publisher
Thomas Ricket

In-App Purchases (6)

NamePriceType
Level Pack$0.99One-time
Stop Time$0.99One-time
Mutation Pack$0.99One-time
handful of tokens$0.99One-time
Name Pack$0.99One-time
truckload of tokens$2.99One-time