Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Tahir Ali · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Just as the title says. I get that developers rely on ads to make money. Why not offer an ad-free option? The ads are literally every 30-60 seconds. (I’ve timed many times.) There is also no way to hire permanent employees/workers. There is 1 worker to hire, via video, but he resets once you leave the game. I’m trying to figure out how long he lasts otherwise. Game would be so much better if the ads were less and I could hire more workers. Hard to play as is now.
So been playing for a week now turn my game back on and guess what every thing is gone now have to start from the beginning
Grab the relevant objects and help workers to make clothes and garments. Sale the clothes and make money, using that money buy more machines and grow...
| Name | Price | Type |
|---|---|---|
| Remove Ads | $2.99 | One-time |
| Special Offer | $4.99 | One-time |