Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Rogue Games, Incorporated · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
*update* I’ve been playing this off and on (mostly off) since launch, and grabbing is still very poorly implemented. 99% of the time you end up doing a flip-trick. Or, if you do get lucky and execute a grab, due to the completely unnecessary lag in animation, it’s likely going to result in a bail. Why is it I can flip and spin on to and off of rails with relative ease, but doing a simple grab in nearly impossible? Stop making different colors of hats or different styles of beards for a couple of days and fix the grab mechanic already!!! Otherwise, a five star game. *original review* This game is fun and easily deserves 5 stars, but the grab is completely broken. I’m constantly getting challenges to complete X number of grabs, and 99.9% of the time grabs just don’t work. Supposedly if you (1) press the grab button and (2) a direction and then (3) let go you’ll do a grab, but in reality you almost always do a flip trick. It should just be (1) press the grab button then (2) a direction for a grab, drop the letting go in order for the grab to activate part. That way you would know if you’re doing it right immediately and you could also preform a couple of grabs concurrently if the jump/gap is big enough. As it is grabs are completely unusable. I have managed to get them to work occasionally. But they’re completely inconsistent and have made the game unplayable for me.
Deep trick system with satisfying progression that doesn't grind. Took a bit to get used to buying things with coins after unlocking, but you get lots of rewards so fast it doesn't matter. Satisfying to see your combos get huge because you can unlock and upgrade tricks fast. Some of the perks can let you OP goals so you can get loads of crates fast if you upgrade the right perks. I didn't use perks when I started but now they keep me progressing fast because I always have lots of coins to use them so it's balanced right. Career gives you crates fastest when you start. Getting all the clothes now. I farm endless for coins and crates then buy the career levels fast.
So far it’s a really solid skateboarding game. It feels real nice to play, there’s a decent amount of tricks. There’s also decent amount of locations to shred as well. However, i do have a couple of suggestions. There needs to be an option to play as a female skater, and there should probably be more skin tones unlocked from the start. Secondly there needs to be a custom deck option that lets you take any photo from your photo library and put it on your deck, as well as your griptape. It’s also more than a little annoying that trick upgrades are unlocked through loot boxes :/. Lastly it’d be pretty cool if the game had super tricks like in the tony hawk games, where you build up a super meter, and once it’s full you can do a super trick that’s worth a ton of points. Overall tho, I’d definitely recommend this to anyone who’s a fan of skateboarding games. The gameplay is just insanely solid and really fun to play.
Epic Skater is back, rebuilt from the ground up and bigger than ever! Thank you for your feedback! Hop in, unlock and upgrade all of your tricks to l...