Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Genki Mine · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Hello, this is Kevin. I am kind of curious as to if you can make the sounds for the sword and other sounds more realistic and also could you make the sound quality even better? Also, when I’m trying to fortune item and I have no ors, but yet when I press Forge, it says I don’t have enough gold. Can you fix that also? Those are the only two suggestions I have thank you. also, if a player is at level 600 and he, or she is helping another player, I was thinking that maybe the other player could cause more damage to the enemy when they are helping. Also, when the dungeon gets harder, will you add 50 more floors? Also, you add an endless mode? Whereas the dungeon floors never end. Also, could you add a weapon that starts out as attack powers one but later on if you level up so many times like for example, dungeon level eight, can you have a weapon go to as like attack power 644 when it first start? Thank you so much.
I had originally rated this game a four star review due to a major issue in the lost Woods where you were not able to click on the jump into hole when a black hole appeared in front of the player with voiceover on. The developer has since fixed the issue, and I am able to play through the woods as much as I want without any issue. The only other minor thing that I would like to see a change in is being able to choose an option other than dropping into the hole. I would much rather continue grinding and gathering items and treasures in the woods then having to jump into the hole and land at a random point in the dungeon, just to use the Home stone to go back to the town, and then go back to the lost woods all over again. Again, this is a minor issue and not worth detracting a star from the review. Another very minor gripe I have is not being able to fit more dialogue from an MPC causing the player to have to double tap twice just to move to the next dialogue. I feel like there could be much more lines of dialogue in one screen, and for whatever reason VoiceOver users have to double tap on the line of dialogue, and then double tap again in order for the dialogue to actually move forward. Overall, I am very pleased with the game, and even more pleased with how quickly the developer addresses issues. Please keep it up developer, and I look forward to any future game endeavors you choose to embark upon. Just don’t forget about us voice over users :-). Good luck to you!
This is one of the first games I ever got super into on my first iPod and I have always loved it. Recently got back into it and I still love the game but there’s a couple things that slightly get to me. When an enemy uses a spell to confuse you it’s just over. They confuse you for 7 turns and they have all those turns to just perma confuse you. There’s no way to prevent it without just being tanky enough to wait for the rng to not keep confusing you or to try and kill the enemy that may confuse immediately. That is doable but what happens if there are two enemies that can confuse you. Like I love the game still but that will get to me. Also sometimes when reading an item description it copies all the text and doubles it slightly below the original text making it hard to read. Update I am currently confused for the next 50 turns. My point exactly. And there’s only one enemy who can use confuse. Bruh I didn’t see the enemy that can confuse at first so I didn’t kill it first turn and now I’m confused for 99 turns. Balanced Another thing. I have two power rings. One gives plus 5 strength and the other plus 4 strength. The one that gives plus 5 only sells for 150 and the one that gives plus 4 sells for 405. Interesting business concept
Lurk through the dungeon, raise your level, find treasures, recruit monsters, forge your equipment, build your house, hire other players at guild, eng...