Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Doan Thanh · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Message to the developer, if you cut your ads in half, you would actually keep players. Those players would play the game often, and wouldn’t delete it after five minutes of play. In the long run, you would make more money.
Every time you go to the next level it shows 2 ads then when it says you got a new you have to watch a ad to get it, it’s not fun with all the ads, the ads ruined the game
Riddled with ads, even if you buy the ads out it still stuffs the app with ads. This isn’t even a game. It’s a facade designed to trick children into clicking on the most invasive disgusting use of ads I’ve ever witnessed. It’s like a virus. This app should be BANNED
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| Name | Price | Type |
|---|---|---|
| Remove Ads | $2.99 | One-time |