Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Ezone.com · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
My dad used to force feed me cat food as a child, and I never had a mom since she died a year before I was born💔I was depressed because I was bullied by my siblings and my school and my teachers and then my fish died while we were on a walk💔and then I got the MAH illness and then I got more depressed, but one day when I was at the age of uhhhhh 16 I found this game and suddenly my mom came back and now I feel fantastic (my fish is still dead though), so you should download this game if you like stars. Side note: I remember I used to pretend we collected the gems and stars as food and they would taste like jello
The long-awaited expansion to World 7, which was implemented this Christmas, consists of possibly the worst ten levels in Diversion history. All of them, from 7-11 to 7-20, are built around one single mechanic: the toadstool. No other new features are added. The only good things about the toadstool are the textures, models, animations, and sound effects. The actual function is essentially any power up introduced in World 1 but in the form of a mushroom. A toadstool may inflate and deflate, which makes many levels entirely rhythm based. This is a huge problem. It means if you grab a ledge as you fall, instead of landing immediately, you may have to restart the entire level because you’re out of phase! The level design ranges from boring to infuriating. If Diversion is supposed to spark joy, 7-11 to 7-20 is a sea of cold acid — all burn, no fire. I am a huge fan of mushrooms and I have never been more tired of seeing them than after playing these god-awful levels. You can do better than this, EZone. I know you can.
Add more levels for world 7 Level 11, slicers, they land on activated slides. When it slices you, it will fall and the slide will fall too. Level 12, blue bouncer bombs will release shield Level 13, yellow catawalks are stoppers in catawalks Level 14, lamp zappers, they fall when it zaps you Level 15, red dodgeballs, they are like bouncer bombs. They come out of cannons facing to the sky. Level 16, sideways saker puncher, time for another change in pace, oh and another snail boss. They are like sidewalls, the left is a sidewall, and the right side is a mud area. Level 17, big red balls, don’t miss or you fall in deep water. If you drown in deep water, you fail Level 18, red ball that hangs on zip lines is a handle. It has moving stopers at the front of the opstical, when you jump high on the stopper you hang on it and when you jump low, you fall in spikes. Level 19,weeeeeeeee, sliding down Thur water falls is fun. They can be found in water opsticals. Level 20, the snail bosses are back, now they zap. Think of 10 more levels, like the mega snail boss.
Like platform games? Like running games? Well, you're gonna luv Diversion: 700+ characters, 300+ Levels, 9 Worlds - one touch! - Millions of players...
| Name | Price | Type |
|---|---|---|
| 10,000 Gem Pack | $3.99 | One-time |
| 10 Save Tokens | $3.99 | One-time |
| 100 Save Tokens | $6.99 | One-time |
| 100,000 Gem Pack | $6.99 | One-time |
| 1,000,000 Gem Pack | $29.99 | One-time |
| 1000 Save Tokens | $29.99 | One-time |