Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Ateam Entertainment Inc. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The game is a lot different than it use to be. It’s my third time downloading it over all but the general of game play is still the same but with some new added creatures . How ever, what I’m not liking is the in ability of being able to log back into the game and instead get taken to a testing page . Hopefully it fixes its self cause I’ve tried every fox possible
It’s absurd that a game this old is as buggy as this. Several times a day, hitting a button or a banner will bring up a Twitter “sorry, page not found” screen. How does that even happy? Is this game running on Twitter?? That’s crazy. The latest annoyance is that every 5-10 minutes the server will lose track of you and the game will be stuck on a loading screen. Either wait 5 minutes til the server finds you again, go back to the home screen if the button is active, or force close and restart if it’s grayed out. Even without these issues, the devs make minimal effort to keep the game up to date. They’re great at constantly churning out overpowered new skills to induce the spenders to spend, but lazy at everything else. Events are still stocked with rewards that were helpful 5 years ago, but are beyond useless now. Monster classes that are now useless (AAAs) still can’t be gifted because that’s how it was 4 years ago. S monsters still can’t be traded in at the jewel store because they’ve never bothered to update that in the 3 years since G and G+ monsters were introduced. The game has degenerated into a cash grab in which no effort is made to update this sort of basic functionality. It’s all about making sure the 100 or so people at the top of the food chain have to constantly keep spending to keep up with each other. The other 2,000 people still playing don’t matter.
I was among the first to play this game, and I was addicted to it for a couple years. It Was THE best game. The old auction house was nice, I definitely enjoyed the newer auction house more (which most wont agree with me) and this game use to not be a “only way to win is to pay”. You used to be able to actually grind this game out and trade your way up, of course paying made your travel faster and easier to obtain, but now it’s a “pay, or you get nothing worth your time and dedication” but it was amazing. Recently came back to the game to find that there is no trading/ auction house that is worth it. Really saddened me. So I’m sorry if I ruffled anyone’s feathers.. but I don’t think I will be returning. Get in the game and look up “kinkyJOKER”, that’s my account, and I was able to enjoy this game without spending a cent. Everything I have didn’t cost me anything and can still beat people on the battle list today. All free. This used to be the best game.. thanks, and I hope everyone had a great day.
Garnering Critical Acclaim from Around the World! Dark Summoner, a Dark Fantasy Social Game Gem! Downloaded over 9 million times worldwide! Overwhelmi...