Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Panteon Yazilim Oyun Egitim Teknolojileri ve Hizmetleri Sanayi Ticaret Anonim Sirketi · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This could be a good game...the idea of having to navigate a ball around obstacles to destroy a target and watch it dissolve into hundreds of tiny pieces, I mean, what’s not to love about that?! But alas, once you get past a certain level you just start seeing the same obstacle patterns over and over, and most of them provide no more challenges than if there were no obstacles at all. What would be really cool is if the obstacles became strategic partners - that is, if sometimes to hit the target you had to bounce the ball off one or more obstacles. Regarding the issue of excessive ads - if you’re just wasting time and don’t need your device to be connected for anything else, just turn on airplane mode and you’re good to go. I’m not deleting this yet...I’ll keep it around for a while to see if it gets any new patterns, but right now there’s no point in playing it anymore.
This game is like the lines to board a ride at Disneyland, you watch ads for 10 minutes to play the game for a whopping 15 seconds! This game would much more satisfying to play if the number of ads you’re forced to watch, in their entirety, were reduced by 50%. Think about it devs, I have to sit through a 30 second ad after each clobbering of the blocks which only took two seconds. So after 3 or 4 ads, I press the home button and that’s the last time I see ads from this game for several days until I decide to put myself through the pain of watching the ads for 3 or 4 minutes to play the game for 15 seconds. And the cycle starts over again. So while I’m not watching the ads, your not making money. But, if you cut the number of ads by 50%, I would likely play this game twice as long before the ads take their toll on me. The upside? Your chance of making money off me increases by 50%. So what do say? Can you reduce the ads by 50%? Look, read the rest of the reviews, everyone is saying the exact same thing I am saying. Oh, and is it just my device or does this game not have any sound? I don’t see a settings icon anywhere so I can only assume you forgot to throw the sound effects in with the game?
Cube Blast 3D is a fun and simple game of angling and releasing a ball at the right time to smash down a large pile of blocks. The destruction itself gives you a very satisfying feeling upon success! Unfortunately, a single miss can force you to watch an ad or often even two ads in a row, as well as having to watch periodic ads between each section. However, the colorful blocks, moving cylinders, and happy-smashing make it all worth playing for some satisfying fun! We say, give it a shot, a very destructive shot! Five stars!
Aim and throw your ball to destroy object! Be smart and precise to find the best way to avoid the obstacles. Relaxing experience with easy controls...