Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Orbital Knight sp. z o.o. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
If you like monotonous games with no reward or way of upgrading anything than this is the game for you. You will play the same 4 or 5 levels over and over again. They clam to have other ships for you to use but you never move on to them.
It’s just an endless, mindless, time waster. No points, rewards, challenges... nothing except a boat in water. Hooray, the boat made it ashore. Here’s nothing, do it again... and again... and again... and again... still no rewards? Do it again... ... ...
I love the concept of the game but when you complete a level you don’t get points or some reward for completing the level. A point system would be great for unlocking new levels, new ships or new pretty much what ever.
This game includes: slippery cargo, precision parking, water mines and possibly you as the master of disaster! Become the captain of this cargo ship a...