Convenience Hero

Kenjirou Uesaka · iOS

Convenience Hero

Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.

Paid-ad activity not yet verified
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01 / Creative research

Turn the unknowns into a research plan.

01

Check the acquisition promise

Read the store headline, screenshots and description. What problem is the app promising to solve?

Study the storefront
02

Look for ad evidence

Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.

Browse observed advertisers
03

Separate demand from paid growth

Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.

Review the market context

02 / Storefront & product

Where the click lands.

Study the product story and store experience behind the acquisition funnel.

Screenshots

Convenience Hero screenshot 1Convenience Hero screenshot 2Convenience Hero screenshot 3Convenience Hero screenshot 4Convenience Hero screenshot 5Convenience Hero screenshot 6

03 / Market context

The business behind the app.

Keep revenue, downloads and store rankings separate from advertising performance.

How Much Does Convenience Hero Make?

Monthly Revenue
$1.0K
Annualized estimate
$12.0K
Per Download
$1.00

Platform Performance

🍎iOS
Revenue
$1.0K
Downloads
1.0K
Rating
4.6 (31)

Rating Distribution

4.6
★★★★★
31 reviews
5
6%
4
0%
3
3%
2
3%
1
87%

Top Countries

🇯🇵 JP🇹🇼 TW🇰🇷 KR
Reviews (3)
★★★☆☆despairexpress4/28/2026
Alright Game for Time-spending

Since I didn't see a lot of reviews for this game and the premise intrigued me, I decided to play for about 30 min. Game's pretty simple and doesn't have a lot of player interaction, unless you want to speed things up and/or watch ads. The ads may or may not drive you crazy, as they prop up after about 4-5 battles. Battle lengths vary, but around the beginning on the highest speed, I'd say one takes 20-40 seconds. I'm sure there are more monsters and products as you progress, but so far, it feels very empty to play—but I'm also not into idle games very much, so it could just be my bias. I watch my hero restock, sell food, and fight monsters all with minimal visuals. I do like how neat the UI looks though. Overall, it does live up to what it was advertised to be! Perhaps the two best things I found from the game was the idea of a hero working a convenience store, and the art.

☆☆☆☆speedmaster242410/5/2025
Offline game requires internet

Yeah only thing that needs internet is the paid shop and yet your forced to play on internet skummy devs

★★★★★sos4209/8/2025
Fun idle game

Fun

Version History (11)
1.1.48/11/2026
1.1.35/19/2026
1.1.21/14/2026
1.1.112/28/2025
1.1.010/9/2025
1.0.98/19/2025
1.0.88/12/2025
1.0.78/11/2025
1.0.38/9/2025
1.0.28/6/2025
Available In (10 Countries)
🇺🇸 United States🇦🇺 Australia🇨🇦 Canada🇯🇵 Japan🇰🇷 South Korea🇭🇰 Hong Kong🇲🇴 MO🇲🇾 Malaysia🇳🇿 New Zealand🇹🇼 Taiwan
Supported Languages (4)
EnglishJapaneseKoreanChinese
App Details

A hero with no money starts a part-time job at a convenience store! But suddenly, monsters steal all the products. Defeat the monsters, take back the...

iOS App ID
6749440177
Content Rating
13+
Min OS
15.0
Size
175.9 MB
In-App Purchases
Yes
Publisher
Kenjirou Uesaka

In-App Purchases (9)

NamePriceType
Ad Skip Pack$1.49One-time
100 Diamonds$1.49One-time
Idle Time Tripled$4.99One-time
Sales Amount Tripled$4.99One-time
Sale Item Drop Tripled$4.99One-time
Staff Assist$4.99One-time
Customer Assist$4.99One-time
Remove Ads$9.99One-time
1,000 Diamonds +100 Bonus$9.99One-time