Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Digital Melody · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Starting the game I was thinking ok this is cool. However I quickly got bored as I realized, I can’t buy counters for customers to self serve and I can’t hire employees so it’s just me running in the same circle without really being able to improve. You can make the store bigger and decorate but that’s about it because customers won’t even sit at tables. I’d really recommend the game adding employees to work register, stock and clean. I’d also like to see a storage space for overstock or at least be able to set boxes down nicely with labels on then instead of throwing them on the floor wide open like a maniac. It’d also be nice if the customers actually used the tables and the decor did more than aesthetic such as allowed me to increase prices based on the niceness of my cafe or something. This is a great simulator but it’s just missing so much. It also needs to show the difference between useful items and decor because the cake holder doesn’t even hold cake. What’s up with that?
This game has great potential, you can see that everything is very well thought out. I want to see in this game my employees who clean, wipe tables or floors and then at the end of the day you need to give them a salary, that is, at the end of the day they come to the cash desk in the same way and give them money. This is my favorite game and it can surpass everything if you take up this game with love, you also want it to have quality, you can draw everything much better and think it over, for example, add more clients that will not look the same type, make them special... you can add more cool things and a lot of things
This game has potential to be great, just like a lot of other games from this company. Two things that I dont like, are the deal breakers for me. One is that when you have a delivery coming, it blocks the top plate on the shelf by the counter, so you can’t continue to give out orders without skipping the deliveries because you can’t give the customers whatever you have there. I think that like the supermarket, we could just do away with the delivery service all together and just have items show up. The other issue that I am having is that there is no where for storage so if you want to stock up you just have to have a pile of boxes somewhere in the corner, which is why i went with the specific supermarket game that i have for mobile because it has a storage space. Otherwise, this game has great potential.
Open your own coffee shop and serve the best coffee in the world. Sell delicious cakes, desserts, croissants, muffins and ice cream. Expand your caf...
| Name | Price | Type |
|---|---|---|
| 100 Dollars | $0.99 | One-time |
| 250 Premium Currency | $1.99 | One-time |
| 500 Dollars | $2.99 | One-time |
| Remove Interstitial Ads | $3.99 | One-time |
| 600 Premium Currency | $3.99 | One-time |
| 1000 Dollars | $4.99 | One-time |
| 1000 Premium Currency | $5.99 | One-time |
| 10000 Dollars | $24.99 | One-time |