Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Best Place Apps · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I’m loving the game so far! Lovely graphics, fun and comforting setting, no big worrisome stakes or battles—in short, the perfect game for escaping our current reality! My only issue is that there are quests on the map that take you to other locations and they aren’t as much fun as the main village, but of course they propel the overall storyline. Though honestly I don’t need a storyline to enjoy a game like this! I hope the beautiful territory around the pond will be open soon. Keep up the fun game!
This game is unique for its genre. The characters are called Shmoo. They are very cute and look soft. It’s got quests and lots of side things to do. The art is lovely, I like the sound effects but I’m partial to the bird chirping. I do like hearing birds in games as it makes it feel more like a town. Although to me It seems loud/alert rather than calming. (Yes I know I can turn down the sound and I do) I think it could be drawn out with more birds so it’s not a short loop and lowered. It’d be nice if the buttons and collecting things were more responsive. Lastly I’m not fond of the big pink dragon with an exclamation mark. I get you deserve money for your efforts but it’s so obnoxious when games shove spending money down your throat.
Loads of potential on this game. Great cute graphics. The balance is off for a crafting game. Timing on the flypigs is so looong. Then the bully’s is short. The food for them timing wise could be tweaked a bit. If the timing is long then more animals to harvest would help. The flypigs happy elixir is used in many things. We need more! The market job prices are too low for the time to gather everything. I’m all for making money on a game but make it playable and fun. The dungeons are fun but become tedious because you have to go back and forth the make the work tools constantly. Casting spells to get resources ok but we need more per cast. One daily quest requires 13 planks at 3 pieces of wood each. Casting the tree spell only gives you about 3 and costs coin each time. More schmoos! Who doesn’t want more. They are cute. Love the selling cat toon. The cut screens are alot telling the story. I really like this game, but the pace needs to pick up. Still hanging in there but not sure how long. Pick up the pace and make it more playable. It is frustrating not relaxing waiting and not getting enough coin or resources to play. I like a challenge but make it playable.
Set out to explore a distant magic forest - a fantasy farm of the Shmoos, intelligent creatures, has been discovered there! To make friends with the v...
| Name | Price | Type |
|---|---|---|
| Acceleration of production | $0.99 | One-time |
| Pack of 50 rubies | $1.99 | One-time |
| Pack of 1000 Gold | $1.99 | One-time |
| Starter Pack | $1.99 | One-time |
| Extra production slot | $2.99 | One-time |
| Pack of 130 rubies | $4.99 | One-time |
| Pack of 3000 Gold | $4.99 | One-time |
| Ruby dragon | $9.99 | One-time |
| Pack of 275 rubies | $9.99 | One-time |
| Pack of 600 rubies | $19.99 | One-time |