Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗CHORRUS GAMES S.L. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This game is very great! You guys perfected the swipe controls. But, I would like the game even better if you have the ability to shoot up or down, since there could be enemies below you or above you. Also I would love to see power ups spawn in when you kill a certain amount of enemies or just any time. Second, I would also like that you can upgrade your characters. Lastly, could but some backstory and cutscenes? If any of this is already here I’m sorry I haven’t got that far. Thank you.
You have to wait too long after killing a guy to gain the gold. The diamonds and gold look very different but are the same currency? It’s confusing; do bigger coins instead of the diamonds. Then maybe you’ll add a second currency in a future update. Power-ups would spice up the gameplay. Magnet that collects coins, something that speeds you up temporarily, makes you invincible for a bit, etc. This game has a LOT of potential and it’s really fun to play. I love the music and the design.
I think it would be cool to later down the line, introduce new things. Maybe more enemy types or just a new colour pallette that may appear to differentiate gameplay. I would like more benefit of using melee because so far the ranged weapon outclasses it greatly. Positive note, it’s amazing. Great fast paced gameplay and a very unique idea. Keep up the good work
Castle Ramble is an infinite Roguelite Platformer for your mobile devices from the developers of Unbroken Soul! Train your king, customize it, and rec...
| Name | Price | Type |
|---|---|---|
| 1000 Coins | $0.99 | One-time |
| Double Coins! | $1.99 | One-time |
| 2500 Coins | $1.99 | One-time |
| Castle Ramble 5x Coins | $2.99 | One-time |
| No Ads + Free Revive and Heal! | $2.99 | One-time |
| 10000 Coins | $3.99 | One-time |
| 10x Coins! | $4.99 | One-time |
| 25000 Coins! | $8.99 | One-time |
| 75000 Coins | $17.99 | One-time |
| 250000 Coins! | $44.99 | One-time |