Castle Defenders Clash

MOBIRIX · iOS

Castle Defenders Clash

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01 / Creative research

Turn the unknowns into a research plan.

01

Check the acquisition promise

Read the store headline, screenshots and description. What problem is the app promising to solve?

Study the storefront
02

Look for ad evidence

Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.

Browse observed advertisers
03

Separate demand from paid growth

Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.

Review the market context

02 / Storefront & product

Where the click lands.

Study the product story and store experience behind the acquisition funnel.

Screenshots

Castle Defenders Clash screenshot 1Castle Defenders Clash screenshot 2Castle Defenders Clash screenshot 3Castle Defenders Clash screenshot 4Castle Defenders Clash screenshot 5Castle Defenders Clash screenshot 6Castle Defenders Clash screenshot 7Castle Defenders Clash screenshot 8

03 / Market context

The business behind the app.

Keep revenue, downloads and store rankings separate from advertising performance.

How Much Does Castle Defenders Clash Make?

Monthly Revenue
$1.0K
Annualized estimate
$12.0K
Per Download
$1.00

Platform Performance

🍎iOS
Revenue
$1.0K
Downloads
1.0K
Rating
4.4 (31)

Rating Distribution

4.4
★★★★
31 reviews
5
6%
4
3%
3
6%
2
10%
1
74%

Top Countries

🇯🇵 JP🇻🇳 VN🇰🇷 KR
Reviews (3)
☆☆☆☆XBullGangX3/15/2026
Needs updates

Been playing for awhile and I’ve come to notice multiple things that could be improved upon. Main one is the invincibility remove it completely it’s just not worth playing when you can’t do literally anything. Maybe add a rune or a skill that bypasses it at least. Next you need to add ways to make more coin could play this religiously and would make not enough coin to actually buff up companions or equipment. Next special enemies that “miss” is dumb at least reduce damage makes sense but most companions barely do one hit per attack with the absurd targeting that is applied. If anything make it a percentage chance that hits miss not the amount of hits till they can be damaged. I get making things difficult and giving people a reason to play or paying to better enjoy the game but it’s just getting boring. I do enjoy this game but starting to get frustrated by the lack of investment or improvements of game dynamics. Kind regards SYLPH Lv 25

★★★★★Baldwhiteguy10/7/2025
Fun so far

No issues, been fun

★★★☆☆Bri2Pay8/9/2025
It’s been done better

Concept is fine but nothing new. The real breaker for me is the targeting…each shot goes after the same attacker, which means that every shot except for the first killing blow does no where. Maybe it gets better when there are swarms but at the start it seems painfully silly.

Version History (31)
1.2.176/4/2026
1.2.165/13/2026
1.2.154/23/2026
1.2.134/8/2026
1.2.124/1/2026
1.2.113/25/2026
1.2.103/11/2026
1.2.92/27/2026
1.2.82/26/2026
1.2.72/12/2026
Available In (115 Countries)
🇺🇸 United States🇦🇺 Australia🇨🇦 Canada🇨🇳 China🇫🇷 France🇩🇪 Germany🇬🇧 United Kingdom🇮🇹 Italy🇯🇵 Japan🇰🇷 South Korea🇷🇺 Russia🇩🇿 DZ🇦🇴 AO🇦🇷 Argentina🇦🇹 Austria🇦🇿 AZ🇧🇭 BH🇧🇧 BB🇧🇾 BY🇧🇪 Belgium🇧🇲 BM🇧🇷 Brazil🇧🇬 Bulgaria🇨🇱 Chile🇨🇴 Colombia🇨🇷 CR🇭🇷 Croatia🇨🇾 CY🇨🇿 Czech Republic🇩🇰 Denmark🇩🇴 DO🇪🇨 EC🇪🇬 Egypt🇸🇻 SV🇫🇮 Finland🇬🇭 GH🇬🇷 Greece🇬🇹 GT🇭🇰 Hong Kong🇭🇺 Hungary🇮🇳 India🇮🇩 Indonesia🇮🇪 Ireland🇮🇱 Israel🇰🇿 KZ🇰🇪 Kenya🇰🇼 KW🇱🇧 LB🇱🇹 Lithuania🇱🇺 LU🇲🇴 MO🇲🇬 MG🇲🇾 Malaysia🇲🇹 MT🇲🇽 Mexico🇳🇱 Netherlands🇳🇿 New Zealand🇳🇬 Nigeria🇳🇴 Norway🇴🇲 OM🇵🇰 Pakistan🇵🇦 PA🇵🇪 Peru🇵🇭 Philippines🇵🇱 Poland🇵🇹 Portugal🇶🇦 QA🇷🇴 Romania🇸🇦 Saudi Arabia🇷🇸 RS🇸🇬 Singapore🇸🇰 Slovakia🇸🇮 Slovenia🇿🇦 South Africa🇪🇸 Spain🇱🇰 LK🇸🇪 Sweden🇨🇭 Switzerland🇹🇼 Taiwan🇹🇭 Thailand🇹🇳 TN🇹🇷 Turkey🇺🇦 Ukraine🇦🇪 UAE🇺🇾 UY🇺🇿 UZ🇻🇪 VE🇻🇳 Vietnam🇧🇴 BO🇰🇭 KH🇪🇪 Estonia🇱🇻 Latvia🇳🇮 NI🇵🇾 PY🇦🇫 AF🇬🇪 GE🇮🇶 IQ🇱🇾 LY🇲🇦 MA🇲🇿 MZ🇲🇲 MM🇾🇪 YE🇧🇯 BJ🇧🇫 BF🇨🇲 CM🇨🇬 CG🇨🇮 CI🇯🇴 JO🇱🇦 LA🇲🇱 ML🇸🇳 SN🇹🇿 TZ🇺🇬 UG🇿🇲 ZM🇿🇼 ZW
Supported Languages (12)
EnglishFrenchGermanItalianJapaneseKoreanPortugueseRussianChineseSpanishThaiVietnamese
App Details

Roguelike defense with simple controls and various strategies! Monsters are surging in—save the kingdoms with your strategy! A Roguelike Defense Adv...

iOS App ID
6745683762
Content Rating
9+
Min OS
13.0
Size
323.0 MB
In-App Purchases
Yes
Publisher
MOBIRIX
So

In-App Purchases (8)

NamePriceType
Purchase 240 Dia$1.99One-time
Purchase 460 Dia$2.99One-time
Golden Mercenary Pass(30days)$4.99One-time
Purchase 1000 Dia$6.99One-time
Honor Mercenary Pass(30Days)$6.99One-time
Purchase 3000 Dia$19.99One-time
Purchase 5100 Dia$34.99One-time
Purchase 11000 Dia$69.99One-time