Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Crisp App Studio · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
These are so enjoyable, all of them. You can go backwards if you want and play again to find different items. Your NOT timed!! That is wonderful to me. The zoom in feature is great. You can actually see what your looking for. I have deleted other games immediately as they didn’t have the zoom feature. Why bother if you can’t see?? Again your not timed, no lives or energy points required. Perfect as far as I’m concerned and enjoyable stories in each game. Thank You!!
I’ve been looking with great frustration for HOGs for iPad that are the quality of those for pc. Most require significant in-app purchases, lengthy waits for”power” to rebuild, or take you back to the same scenes with the same objects over and over and ... Or all three. Most frustrating is the need to engage in boring activities (“build your estate”, etc) to “earn” tokens to continue. If you want a good basic HOG with a decent story and some interesting puzzles you’ll like this.
I like this game where objects are hidden amongst a scene that looks normal, vs. the kind that just put lots of bizarre objects everywhere on a page on top of a scene. I like that I’m not rushed to complete. I like that the scenes change each page, not a repeat of the same page trying to get more and more items. I like the objects that are hidden such that you really have to search. I don’t like some of the terminology used to search for, items I’ve not heard of.
Solve the mystery of Nautilus in the hidden object adventure game! A game based on "20,000 Leagues under the Sea", a famous novel by Jules Vernes. T...