Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Max Gittel · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I wish I could post a screenshot with the review, six +’s at the beginning of today’s game. Seems to be happening more often now. The developers don’t respond to reviews, well with “free” you get what you pay for eh? The game has a number of positives going for it. But unfortunately the “randomness” of it isn’t one of them. I’ve played a number of times now and the +s come in waves at the beginning of each game and then disappear as atoms build up. I’ve had literally more +s then atoms then they disappear. Is it a coincidence that a paid feature removes atoms so game play can continue? Not likely… time and again I play “free” games that use a paid “fix” for the lack of randomness in their random games. Sorry I don’t like to be played, only play… Still having a significant problem with the “randomness” issue. Not quite ready to quit and delete but if the developer doesn’t want to respond to concerns then why bother playing a game that just irritates you.
Everything from the design to the animations, to the power ups and different modes, it’s all incredible. This is one of those games that you should have to pay for, especially since I don’t get a bunch of annoying and unsettling ads. This game was one of the few games my mom had on her first iPhone and I would love playing it when I was younger because it made me feel like I was learning and becoming smarter, and now I have that sentimental reminder ever time I open it :). That’s another thing I love that about this game, is that it helps the user learn while also playing a fun laid game. Truly impressed with this game and the Banker by the same developers! Round of applause for your team!!!
I’ve been playing this game for years, I’ve gotten nearly double the “devs highscore,” and while it’s a very entertaining game fun to play in those short moments when I’m on a bus or waiting in line, I’m convinced it isn’t beatable by skill alone. There is a not insignificant factor of luck, and as you get closer to the end game it’s programmed to make your luck worse by giving you numbers that are further and further apart from one another and reducing the chance of + and - it seems making it unbeatable. In the last game I lost I had 1 piece left on the board then got enough numbered pieces (without any + or -) in a row to lose the game, that’s what really set me on the path of changing my review to this one. Being luck based it’s theoretically possible to win by getting lucky but I don’t like that. For a game like this I usually rate 1/5, 3/5 is the highest rating I’ll give for an unbeatable or win by luck game.
Atomas is a fascinating puzzle game, which you can learn in seconds but will entertain you for weeks. The perfect game for your spare time! Your litt...
| Name | Price | Type |
|---|---|---|
| 2 Antimatter | $1.99 | One-time |
| 5 Antimatter | $2.99 | One-time |