Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗White Bread Games · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Made a pick axe as a small test. Took about 4 minutes to figure it out at first. Got it imported easily to ue5. Materials transferred over well. Had it import each object as its own mesh. Merged them re imported and saw it was too small, scaled it up and reimported and it was perfect. All in all took maybe 10 minutes from start to finish. Very nice and easy to use out of the gate. Had some issues with reflective materials not rendering properly in select mode but if you go into materials they look fine, render looks fine as well with some loss but other then that it’s good. Very nice to use. Easy to poke around with and get to know it.
Worth the price. I think it's solid but it's missing a fair amount of quality of life features like being able to lock individual objects so you can't select them. Also needs better mirroring features so it manipulates the same vertices parallel symmetrically instead of just duplicating the mesh. Subdivide could have more options. Also the sculpting mode needs a ton of work; the pressure on brushes does not work as it should for example. But honestly other than that it's reliable.
If you’re a box modeler, you’ll feel right at home. Great for low poly game dev on the couch. My only request? The same way that button + arrow drag does extrude, button + scale drag should do inset. Looking forward to sinking more hours into this.
ArtiMesh: Create 3D Models Anytime, Anywhere ArtiMesh is the ultimate 3D modeling app designed for iPhone and iPad, offering powerful yet intuitive t...