Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Shanghai Youzu Information Technology Corporation Limited · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
1.新手教学特别长特别长,而且教学期间关不了cg动画不能战斗加速每一个副本都是折磨。 2.新手福利门槛很高,不氪六块那个角色基本上每一关都是卡点过,所谓的送十连要推到第十关(我玩了一下午差不多到了第十关) 3.粗制滥造bug极多
首先,游戏机制和回合制卡牌游戏差不多,但他是控制不了角色的,有时候会打炮打蚊子,挺难受的,希望可以出个手动开大的版本 其次,抽卡出金率我觉得还行,至少不会太保底吧 最后,氪金程度,我是个只考肝的纯零氪玩家,我觉得如果你能把大部分精力放在这个游戏,你是有可能提高练度的。不过,如果氪金,你就可以氪点就行,一点就行!!!!
这游戏我玩了四五天,现在感觉有点腻了,逐渐乏味了,几乎全是动画看的我眼睛疲劳还有语音听多了也烦,不是很推荐!而且它这个活动设计的就有问题,送一百连抽,还必须要完成关卡,我现在要从二十五章达到五十章才能领下个SSR,这个游戏没什么难度,就是太浪费时间了!平常玩到后面都不一定有耐心玩下去,随着就退游了.
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