Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗QN Interactive Entertainment Limited · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
好玩儿~画风也很不错,逻辑也很清晰,不过后面找物品的时候,我想凭借着他们的描述找的时候就有点困难,因为与描述地点不是很符合,找了个老半天,这个游戏我花了一个下午打通关,唯一缺陷就是还有4个关卡的隐藏物品没有找到,泪目了找了好久就算了,我还是再去找找其他游戏玩玩儿哈哈,就假装这个游戏被我打通关好了
但是好像第8还是第9外太空那一关贴图有问题,看不清楚。我希望人类世界的地图多一些,颜色看着比较舒服。太空的颜色看起来太累了😫
画风虽然比较简单,有几关地图非常大,里面人物以及建筑物品可以点击互动。一天时间通关了,好玩就是有点费眼睛…
【关于为啥我们会做外星人主题这件事】 因为我们团队都是从外太空过来的哈哈(玩笑)。其实我们的团队都很喜欢科幻电影,想做一款外星人相关的游戏也不是一天两天了 【为什么会做寻物游戏】 因为我们自己爱玩寻物游戏哈哈!平时我们就会在生活中做一些小游戏,设置一些小惊喜,而且我们之前就在寻物游戏这块有着丰富...