Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Joaquin Benito Vazquez · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I’ve played probably like 10 hours now after buying this game on a whim. The price was definitely a commitment but when I saw no ads or micro transactions and an indie dev I was sold. It hasn’t disappointed either. It delivers exactly what the name of the game suggests with a tremendous level of detail and customization. It really feels like you are running a company and you can really make everything your own. The only gripe I can really think of is the difficulty but I guess you can so that’s just realistic lol. I plan to continue playing this game and have already been sharing it with others. This is undoubtedly one of the best and most in-depth sims I have played!!!
With so many mobile games that bait and switch, flood you with ads, and/or push in-app purchases for meaningful progression, this game is a breath of fresh air. There is a learning curve with the game, so don’t be discouraged if it takes you a few play throughs to get it. I failed multiple times in the beginning, but with a “sandbox mode” that lets you play the game and not lose, you can experiment to find an approach that works for you with no frustrations. There are a good number of features, and the developer is very responsive to feedback and bug reports. You can keep it simple with a single artist, or expand into a multi-artist dynasty with touring and merchandising. While this has a higher up-front price tag than some mobile games, the replay value and lack of ads/in-app purchases make it reasonably priced and worth the cost. If you’re looking for a fun and engaging game that doesn’t shove ads or additional purchases down your throat, I hope you’ll consider this one.
Love the game! Have played it for hours without stopping. Few things I’d love to see 1.) more control of subsidiary labels and ability to move artists around and make them more genre specific 2.) ability to have artist do like a Vegas or casino residency in addition to regular touring where they are offered the residency and a pay similar to the function of when they do a promotion for a product but incorporating the aspect that they are gone for the residency for a fixed term. I feel like these additions would be very welcomed.
CD MARKET is a music label simulation game — it's mostly text-based focused on managing a record label. You will be able to: - Play from 1970 to 2020...