Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Jonghwa Kim · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This is a bargain for the amount of play you get out of it. It took me about 3 weeks to collect the 3 puzzles pieces for each of the 108 levels. It’s possible to complete the game without going online for level walkthroughs, but I did have to use a notebook and pencil to help figure out the correct moves for completing many of the levels in the shortest number of moves to collect all of the puzzle pieces. Having a back button to allow you to undo moves would take a lot of the tedium out of collecting all of the puzzle pieces because you wouldn’t have to restart every time you made a single wrong move.
These puzzles are very hard. The hint system is completely inscrutable. You’re cajoled into “starting over” if you don’t solve it in the minimum possible moves, and rated on your performance if you solve it but take “too long”. Because of these degrading computerized assessments I’ve knocked it down from five stars. If you are able to ignore the assessment criticisms from the computer it’s still a beautiful, fun game. (Though why our heroine always wears a pathetically worried look remains the final puzzle to me.) To developer: I like the puzzle difficulty. I don’t like the character judging me. Replace it with a move counter that’s always on screen and that’d be fine.
Gorgeous graphics. Very difficult. If, like me, you can not visualize the moves in your head you are going to have to really work at this game. I think it’s worth the effort. I had one problem: when I cleared the last level the first story page came up in Korean! The rest were in English - very strange. I would also like to put in a word for those of us who don’t play connected to the internet. I can’t see the trophy page, and don’t get credit for the ones I have earned even when I am connected. Not everyone wants to live online.
«ROOMS: The Toymaker's Mansion» is a unique puzzle game inspired by sliding puzzle and platformer games. In a twisted mansion made of rooms that slide...
| Name | Price | Type |
|---|---|---|
| School Uniform | $0.99 | One-time |
| Tuxedo | $0.99 | One-time |
| Safety Suit | $0.99 | One-time |
| Angel's Clothes | $0.99 | One-time |
| Scientist's Gown | $0.99 | One-time |
| Agent | $0.99 | One-time |
| Soldier's Uniform | $0.99 | One-time |
| Sailor Suit | $0.99 | One-time |
| The Attic | $2.99 | One-time |