Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Game Stew · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This game has a super nostalgic vibe despite the fact that I’ve never played anything like it. It’s super addicting once you get the hang of it. It looks very simplistic, but it has an almost magical way of grasping your imagination. It’s fast-paced while also somewhat tactical. In that way it mimics what you would imagine piloting a mech is like. I can’t get enough of this game. Game Stew did it again
There are two things that could be better. Tutorial leaves still a bit frustrated and by the end of the day you still guess all the way. Not a killer let down, but there is SOME tutorial in there! Second is it is a little bit repetitive and some small animations that are impossible to skip are turning from repetitive to a bit annoying. Otherwise it is a great game with interesting strategy, fun gameplay, a bit of tense moments when you do get emotional, graphics and sound create nice mood with minimum of tools and draw surprisingly existing world. There is ‘air behind the screen’ in this one, as it was in really old games of similar looks. It could also be updated to support iPhone X taller screen, at least with color or something, without system assisted black borders.
Real talk, I came to play this game pure because the 70s japanese styled robot on the cover. Tho I just played the first two chapter, but I ve see so many flaws disappointed me. Not only battling, all contents lacks variety. The battle, simply do not need strategy at all. There was a raider, but this stuff only was used in displaying the amount of enemy and buildings( and I can not even tell what the hell the building belonged with, enemies or allies?) The battle is pure solo, so the rest of enemies won’t affect the environment at all. All I do is fight enemy one by one( the rest of them was watching or somewhat?, and their positions staying same?) That totally waste the concept of raider, even if you developers wiped out the raider, the gameplay would not change a lot. And the solo part part is simply repeating, all diff I see is how the accurate rate change. NO STRATEGY And the public feeling, I have no idea what it is. Even I did not bing hurt or attacking buildings in the battle, the pub feeling is still worst, u are kidding me? Or what is the real meaning of the pub feeling, does it affects the gameplay even little? Maybe you guys would release colossus2 some day. So you add more contents in this game, that will be wonderful
Last Colossus is an ACT/RPG game. You play as a commander who gains control of a giant robot after crash landing on a war-torn planet. Features - Sim...
| Name | Price | Type |
|---|---|---|
| 10000 Resource | $0.99 | One-time |
| 75000 Resource | $4.99 | One-time |
| 175000 Resource | $9.99 | One-time |
| 400000 Resource | $19.99 | One-time |
| 750000 Resource | $29.99 | One-time |