Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Strongshell Software · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I enjoyed this, but found it hard to link clues to puzzles. Some things are extremely subtle and make it hard to recognize they’re linked.
What a well put together game, definitely on the level of the Cube Escape series, and I love the logo design that shows up at the end! One issue is, as another mentioned, the hint for flipping the left or right switches near the end of the game is not very helpful, although I don’t have a suggestion for how to improve it beyond giving the order in which they should be pressed. Great story, great art, great puzzles! UI could do with a bit more refining, keeping the toolbar a constant and outside of the (for lack of a better word) screen would’ve felt smoother. Now excuse me while I go play all the other games from this dev and send in an application to work for them if they are in need of any employees. ^u^
To start off with, I would recommend playing this game when you don’t have service… i played it when I was camping and it was enjoyable, but otherwise you get ads about every 5 seconds and it’s unplayable. Ive gone through every escape the room puzzle game I can find on the App Store (rusty lake, forgotten hill, etc.) this game definitely isn’t as well made as those, but it was still entertaining (except for the parts that were so difficult I had to use a hint). The puzzles were more difficult than other similar games I’ve played, but that didn’t necessarily make it better… ⬇️⬇️ the storyline was unique but not fascinating. I’ve always liked time skips were you re-do a room you’ve already been through in a different time period. The ending was disappointing though, wondering if there’s an alternate end you have to go through to get a different ending? SPOILERS I didn’t understand one of the first puzzles with the dials, pipes and symbols, it looked like the pipes were connecting the same symbols, but it still didn’t work…didn’t complete that part until I started turning them at random and it eventually worked. Another part got stuck on and had to use a hint for was the first computer/calculator letter entry, the one that required “bird”. Maybe I should have tried that but I was so convinced that it was the name written in the notes (Wilson?) that I couldn’t figure it out.
Professor Wilson was forced to move to a new laboratory. His confidence in his studies will drive him in a wrong direction. He will find something new...
| Name | Price | Type |
|---|---|---|
| Remove Advertisements | $0.99 | One-time |