Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Brian White · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Not only a sequel, but a great standalone game even for those unfamiliar with the series. Greatly improved upon the gameplay of the first game, I can gladly say that this took me a few hours to get through, between finding all the hidden objects and the puzzles. One very minor complaint would be the lack of a fast-travel map, which wasn't needed in the first game, but the absence of which makes this game a little tedious near the end. Still, the artwork, atmosphere, and story were more than enough for a game of this genre, and I can't wait to see what the creators come out with next!
This is a fun, creepy game in the Hotel Orpheus series. There are a lot of interesting rooms and locations to explore and I like that there is a lot of stuff that you can interact with. The hint system is really well done where it first gives you a lot of small nudges toward the solution instead of just giving you the answer right away. You also get to choose what puzzles you want help with so it doesn’t just spoil the challenge. One thing I didn’t like was that it felt kind of linear where one puzzle led to the next which led to the next etc which is frustrating if you’re stuck on a certain puzzle. It was also a little bit short, but it is currently free so I’m not complaining too much. Over all fun game with good challenges and cool, creepy atmosphere. I look forward to the next game from this dev.
If you like puzzle games with a creepy atmosphere, this ticks all the boxes. The game difficulty is a little above average, but the hint system is easy to access if you need it. (Hints are gentle nudges in the right direction— you still have to figure things out.) There’s a “skip” function on a few time-consuming puzzles. It came in handy on the shifting tiles in the sewer. The Alley and Kitchen areas are both full of fun items. Discovering everything was a blast. Be careful with navigation. It’s tricky because sometimes hitting the back arrow backs you up, and sometimes it turns you 180 degrees. I feel like there should be more consistency on that. Personally, I’d like a map function so I could gauge how far I was from the spot I needed to be. I enjoyed the heck out of this game. (It should be noted, however, that nearly no gameplay takes place in the freezer.)
The Hotel Orpheus saga continues with this next horrifying chapter "The Freezer". Can you unravel the mystery of the deadly events taken place in the...