Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗GemJam LLC · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I cost $4.99 for remove advertisement,but after reinstall the game and restore my saving,All action need watch the advertisement again.Even restore puchase can not remove adv.Please fix that or refund me.
Yes this is a low poly derivative Last day on Earth, but a bit easier and more breathable. As a Unity game dev, I also know Apple platfrom has fee to keep the game available here, so monetization is a must but dont ruin this such beatiful game in the way you developer are doing. The ads play everytime I entered a zone, sometimes it got like seconds of delay, that is when I'm in mid fight, I have to watch ghe ads with no other choices while hearing my character's life being claimed by mobs, and also some other ridiculous issues for eg. When I hit a mob, the next one noticed, it came closer and the character switch target to the new one so I'm being beaten by 2, with my first stealth attacked low on health, that's unfair. I'm not expecting any fix or feedback cuz I know you dont read this for most similar game.
It is a derivative game of Last Day On Earth: Survival that struggles to stand out so far aside from some common beta build roughness. Things that should be adjusted: • There is no need for a door creaking sound every time a door opens. • Getting an ad for just looking at a location to scavenge next is offputting. • The starting wood economy is overtuned. A 5 to 1 ratio on logs to plank is annoying. • The initial vehicle being labeled as an SUV. I don’t know what a lifted muscle car is legally referred to as but it is not an SUV • Leveling up only unlocking recipes feels very reductive Things I was looking forward to: • A long upgrade path for extra efficiency at workbenches is a nice thing to work toward • The ability to customize a vehicle in one of these games, cosmetically or otherwise feels like a rarity and I hope I can push myself to play long enough to see that feature.
Last Survivor is a gripping mobile game that plunges players into a relentless zombie apocalypse. This adventure survival game offers an experience wi...
| Name | Price | Type |
|---|---|---|
| Coins x100 | $0.99 | One-time |
| Special offer | $0.99 | One-time |
| Survivor Pack | $1.99 | One-time |
| Special offer | $1.99 | One-time |
| Special offer | $2.99 | One-time |
| No Ads | $4.99 | One-time |
| Unique Weapon Crate x1 | $4.99 | One-time |
| SPECIALIST'S PACK | $5.99 | One-time |
| Cool guns | $7.99 | One-time |
| Unique Weapon Crate x5 | $24.99 | One-time |