Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Tadayoshi Yasuda · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Thank you for creating this kind of game, been searching for games of these genre or alike for a long long time. As for the game itself, it will be more convinient for the players if the first tap to any item or menu selection doesnt trigger a use/buy/sell/activate action upon tapping, instead maybe have it on double-tap or pop-up notice…and as for the “store” menu, perhaps have it when selecting buy/sell that it doesnt lock the other tabs or to where you dont have to press the back-arrow button….thanks again… Edit: Changed from 5-star to 1-star due to a bug in the game where at times you cant even leave the dungeon either after clearing the boss, using escape stone, using escape marker, or even choosing the option to “give up” and leave the dungeon…pretty much hard-locked, though i havent tried getting defeated by enemies to see if that works instead. My first save file was stuck as mentioned, so i had to start a new file in which i had no issues for a few days until just earlier again. Literally not worth risking to play where there is a chance to get hard-locked…
Makafusigi no Mekyu is an immersive roguelike 3D dungeon RPG. Players explore five randomly generated dungeons, using their skills and items to uncove...