Bloons Card Storm

Ninja Kiwi · iOS

Bloons Card Storm

Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.

Paid-ad activity not yet verified
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01 / Creative research

Turn the unknowns into a research plan.

01

Check the acquisition promise

Read the store headline, screenshots and description. What problem is the app promising to solve?

Study the storefront ↗
02

Look for ad evidence

Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.

Browse observed advertisers ↗
03

Separate demand from paid growth

Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.

Review the market context ↗

02 / Storefront & product

Where the click lands.

Study the product story and store experience behind the acquisition funnel.

Screenshots

Bloons Card Storm screenshot 1Bloons Card Storm screenshot 2Bloons Card Storm screenshot 3Bloons Card Storm screenshot 4Bloons Card Storm screenshot 5Bloons Card Storm screenshot 6Bloons Card Storm screenshot 7Bloons Card Storm screenshot 8

03 / Market context

The business behind the app.

Keep revenue, downloads and store rankings separate from advertising performance.

How Much Does Bloons Card Storm Make?

Monthly Revenue
$1.0K
Annualized estimate
$12.0K
Per Download
$1.00

Platform Performance

🍎iOS
Revenue
$1.0K
Downloads
1.0K
Rating
4.6 ★(2,813)

Rating Distribution

4.6
★★★★★
2,813 reviews
5
5%
4
2%
3
3%
2
12%
1
78%

Top Countries

🇺🇸 US🇬🇧 GB🇦🇺 AU
Reviews (3)▼
★★★★★DoctorDan774/18/2026
Kiwi ninja announce that they are leaving this beloved game.

It breaks my heart when I found out on Google when they announce on Reddit that they are no longer going to invents into this game. Only because the popularity is not reaching high, and not making enough profit. There forward, they are moving on from it and going for another game to make. I understand why they would, leave the game, but I wish they wouldn’t leave. Just because BCS didn’t reach the goals Kiwi was hoping for doesn’t necessarily mean they have to let go of the game. They can still push it and still add updates for BCS but easier send, then done, I guess. All I know is that they shouldn’t have given up on their game. Games are not meant to be popular, or making so much money, they are meant to be fun and BCS succeeded to be very fun. But we are. .. Anyways, I’m going to miss this game forever to have new contact and updates and other amazing things in it. It was an amazing run while it lasted. Goodbye Bloons Card Storm. You will be missed. And still be loved.

★★★★☆Jeana12153/29/2025
Remove quick ready

The gameplay mechanics are good, the cards and heroes are fun. The only problem is quick ready. It is so broken, everyone uses it, it’s horrible to play against. I understand if a MOAB has 1 turn left I should predict the quick ready and hit the MOAB before they can use it, but what am I supposed to do when they stack 2 or 3 quick ready’s on a BFB that’s 3 turns away? What am I supposed to do when they drop a double yellow and quick ready it instantly? How am I supposed to know when in a match my opponent draws their third quick ready out of 40 cards? I know defenders are supposed to be the answer, but they’re so bad, they need a rework. I think defenders should be immune to shrink and other removal cards while they have ammo, that way can still get at least 1 free salvo off like every other monkey and then they can be removed so there’s counter play. I currently see no reason to use elite defender instead of a super monkey. The elite defender does less damage for its cost which I wouldn’t mind if it actually did it’s job at intercepting the quick ready’d double yellows, but people just shrink it when it’s about to defend, so I spent 7 gold on my defender that never even got to attack and got removed by a 5 gold card. I think this game is still pretty good, but please do something about quick ready

★☆☆☆☆KingBrandoIII3/29/2025
It’s a Good Game but there is a lot of Rediculous Enemies

The game is great, there’s no ads and you can customize your own deck. However there is an extreme issue with the enemy’s you face against. The game is entirely RNG, but it seems even more rediculous when the enemy RNG is absurdly coincidental to whats needed to kill you. Take for instance how repeatedly and often your enemy will just so magically have 1-2 pink balloons ready or 2 speed delays, which is always magically the juuuuust right amount to kill you and make you lose. This is not a 1 off thing, it’s very very repeatedly common. And since the game doesn’t really care at all about actual defenses, your just playing an RNG game of who can spam balloons the fastest against the opponent. Sometimes games finish within the first 3 rounds. Most matches there’s hardly a game at all and you are destined to lose as soon as you start. Plus the unbalancing of heros as well, it adds more absurdity where again, it’s just whoever can spam more gallons faster with no regard for defending at all. The game needs some serious balancing. The opponents im suspecting are a lot of bots, since it’s unlikely there are people playing at 4am like myself. But then when you are playing from 11pm-8am, you are going to get the same person repeatedly and repeatedly who will just destroy you and again beat you every single time by some super super magic RNG of having juuuuuust the right starting cards and pacing to end the game within 3 rounds. When you play against the same person twice, just close the app entirely before you confirm the map because it’s a definitive loss. It’s not worth it to even play

Version History (25)▼
6.48/27/2026
6.34/9/2026
6.212/16/2025
6.110/16/2025
6.010/7/2025
5.28/19/2025
5.17/24/2025
5.07/22/2025
4.46/30/2025
4.36/10/2025
Available In (114 Countries)▼
🇺🇸 United States🇦🇺 Australia🇨🇦 Canada🇫🇷 France🇩🇪 Germany🇬🇧 United Kingdom🇮🇹 Italy🇯🇵 Japan🇰🇷 South Korea🇷🇺 Russia🇩🇿 DZ🇦🇴 AO🇦🇷 Argentina🇦🇹 Austria🇦🇿 AZ🇧🇭 BH🇧🇧 BB🇧🇾 BY🇧🇪 Belgium🇧🇲 BM🇧🇷 Brazil🇧🇬 Bulgaria🇨🇱 Chile🇨🇴 Colombia🇨🇷 CR🇭🇷 Croatia🇨🇾 CY🇨🇿 Czech Republic🇩🇰 Denmark🇩🇴 DO🇪🇨 EC🇪🇬 Egypt🇸🇻 SV🇫🇮 Finland🇬🇭 GH🇬🇷 Greece🇬🇹 GT🇭🇰 Hong Kong🇭🇺 Hungary🇮🇳 India🇮🇩 Indonesia🇮🇪 Ireland🇮🇱 Israel🇰🇿 KZ🇰🇪 Kenya🇰🇼 KW🇱🇧 LB🇱🇹 Lithuania🇱🇺 LU🇲🇴 MO🇲🇬 MG🇲🇾 Malaysia🇲🇹 MT🇲🇽 Mexico🇳🇱 Netherlands🇳🇿 New Zealand🇳🇬 Nigeria🇳🇴 Norway🇴🇲 OM🇵🇰 Pakistan🇵🇦 PA🇵🇪 Peru🇵🇭 Philippines🇵🇱 Poland🇵🇹 Portugal🇶🇦 QA🇷🇴 Romania🇸🇦 Saudi Arabia🇷🇸 RS🇸🇬 Singapore🇸🇰 Slovakia🇸🇮 Slovenia🇿🇦 South Africa🇪🇸 Spain🇱🇰 LK🇸🇪 Sweden🇨🇭 Switzerland🇹🇼 Taiwan🇹🇭 Thailand🇹🇳 TN🇹🇷 Turkey🇺🇦 Ukraine🇦🇪 UAE🇺🇾 UY🇺🇿 UZ🇻🇪 VE🇻🇳 Vietnam🇧🇴 BO🇰🇭 KH🇪🇪 Estonia🇱🇻 Latvia🇳🇮 NI🇵🇾 PY🇦🇫 AF🇬🇪 GE🇮🇶 IQ🇱🇾 LY🇲🇦 MA🇲🇿 MZ🇲🇲 MM🇾🇪 YE🇧🇯 BJ🇧🇫 BF🇨🇲 CM🇨🇬 CG🇨🇮 CI🇯🇴 JO🇱🇦 LA🇲🇱 ML🇸🇳 SN🇹🇿 TZ🇺🇬 UG🇿🇲 ZM🇿🇼 ZW
Supported Languages (14)▼
DanishEnglishFrenchGermanItalianJapaneseKoreanNorwegianPolishPortugueseRussianSpanishSwedishChinese
App Details▼

The Storm gathers, and only true Heroes can stem the Bloon tide. Gather up your cards, choose your favorite Hero, and enter the Arena to claim victory...

iOS App ID
6478193271
Content Rating
9+
Min OS
15.0
Size
479.7 MB
In-App Purchases
Yes
Publisher
Ninja Kiwi
Ne

In-App Purchases (10)

NamePriceType
2000 Universal Tokens$0.99One-time
10500 Universal Tokens$4.99One-time
Obyn Hero Bundle$5.99One-time
Starter Pack$6.99One-time
Founder's Pack$7.99One-time
Holiday Bundle$8.99One-time
Adora Hero Bundle$9.99One-time
Amelia Hero Bundle$9.99One-time
Amelia Mega Bundle$14.99One-time
44000 Universal Tokens$19.99One-time