Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Jiu Zun Hu Yu Entertainment Technology Company Limitedc · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Initially thought I would enjoy it. Months of playing and comparing it to other games that use the exact same system, I can say it is fairly unbalanced for PVE. SCA developers do it way better and you will not get stuck at places for more than 2 or 3 days. Some in game currency and items have obviously been taken out of the game to try to get you to spend. You should not make an idle game for players to wait in dead ends for players, especially free to play. Even whales get stuck on PVE. New servers can take forever to open, putting that server a month behind the rest of the zone and expect them to compete in cross server events. I don’t even think anyone from the dev team actually test plays for player progression and balance issues. SCA free players never had PVE issues and help was available from all servers when needed. I stopped supporting financially after I started seeing the bigger picture of them just using the IP. Why pay for bugs and pay to progress PVE content. Should just let your revenue come from the pvp spenders and let the casuals progress in PVE so they can enjoy the content.
This game is really fun but to be honest I was expecting more like a beat'em up type game instead of turn based. The graphics are nice , it’s free to play friendly though I wouldn’t mind to be low spender for the sack of nostalgia. I really hope that devs will improve the mechanism and this could be a better replacement of some other kof mobile game which is near to end.
It’s alright but it doesn’t feel like 3d when you’re on the lobby you can’t move or can’t talk to people or do really good missions to earn rewards or discover anything particular only you can play the tournaments you get rewards it’s 2d platform game you go straight to fighting and leveling up getting new characters to get but maybe i haven't played enough but in end it feels like 2d instead but the art nice and animation good when they use there special move
SNK All-Star Brawl is an SNK licensed 3D mobile game with all the hottest characters from multiple franchises! You are the manager who will lead Kyo K...
| Name | Price | Type |
|---|---|---|
| 1 Luxury Level Pack | $0.99 | One-time |
| 2 Luxury Level Pack | $1.99 | One-time |
| 5 Luxury Level Pack | $4.99 | One-time |
| 7 Luxury Level Pack | $6.99 | One-time |
| 10 Luxury Level Pack | $9.99 | One-time |
| 15 Luxury Level Pack | $14.99 | One-time |
| 20 Luxury Level Pack | $19.99 | One-time |
| 30 Luxury Level Pack | $29.99 | One-time |
| 50 Luxury Level Pack | $49.99 | One-time |
| 60 Luxury Level Pack | $99.99 | One-time |