Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗WPC · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This is a great sim for piloting different types of vessels. Some suggestions to make it even better: 1. Add a stern thruster: This would help tremendously when maneuvering around tight areas such as a lock, port etc 2. Tugboats for docking and departing in a port: It would help if you could call for tugboats when docking or departing in a port. You could choose if the tugs will pull or push your ship 3. Add a tugboat as one of the vessels you can operate: It would be fun to operate a tugboat and there are many things we could do with them such as towing other vessels, positioning ships in a port, pushing a barge or towing a barge 4. Add a pilot boat as one of the vessels we can operate: We would be able to practice coming alongside a ship entering a port so that the harbor pilot can board the ship Great sim overall. Thanks!
I highly suggest that you read my previous review to be up to speed. Here I bring another thing to the table for my last category-and it’s interesting, too. Paddle Steamers (Specifically the side paddle layout). The reason why I suggest these is not because of their distinctive look (well, partially) but instead because their movement can be compared to that of a land tank (or anything with treads akin to a tank). For example, a tank can turn without changing its position/coordinates. So can a paddle steamer. A tank can turn efficiently while in motion. So can a paddle steamer. And as I referenced before, it’s also partially from the distinctive look of the giant, rowing paddles. That’s all. I just thought it would be an interesting and unique idea for the game. And yes, I know that my reviews are kinda long and a little unprofessional, but I’m just posting these ideas because, well, why not.
This simulator is good, but the physics just have to be better. It also needs more ships like the Titanic or things like sail boats, speed boats, and more, and also submarines. I would like more maps like harbors, coastal locations and out sea areas. And what I mean about physics is when player boat collides into a NPC boat with explosions and all of that stuff. Improve mechanics and settings And limit the ads. But overall this game is fine, update soon if you can.
This simulator will give you a realistic experience of what it's like to handle a large ship. It includes some features which often seem to be missing...