Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Funn Media, LLC · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This game gives me a brain hemorrhage, i really like how simple this game is but i know for a fact you guys coded it so that the ball purposely falls right in the middle no matter what it’s actually insane to me how u did this. Not only that the way the add is placed at the bottom feels very intentional like hey! how about you stop doing that! put it at the top? literally anywhere but where u need to tap your fingers it actually frustrating to me and also it’s funny that whenever i get the big paddle into matter what it wants to not hit the paddles till the power up is over and goes directly into the hole!! soooo funnnn!!! not only that the other maps are mind numbly bad you have objects in your way so the ball falls directly into the part you can’t hit at all because of course you did it on purpose…. thank you,
I am in absolute love of this game! Nice quick time passer easy to pick up and continue however my one big issue I have is the fact the balls have a tendency to go right in that small gap of the 2 paddles and not able to hit it which is a tad frustrating. Absolutely fantastic little game regardless!! Hope to see maybe mini special events or extra things but if not it’s an amazing game!
I really love the concept of this game but I find the design falls a little short. Most notably, there’s nothing incentivizing the player to actually play the later tables. Stars are harder to get on all tables after the first, so they only exist for high score; but since high scores don’t come with star rewards, the first table is always the best for gaining stars. Perhaps a way to fix this would be to increase the cost of new tables slightly but then award two stars per island hit on the 2nd table, three stars per hit on the 3rd, etc., to better give the player something to work for and improve at. The other changes I’d like to see are mainly accessibility related; I wish there was a way to trap the ball so I can aim a shot better without the ball hitting the bumper behind the flipper, and it would be a bit more fair if the Bricks powerup couldn’t spawn bricks on the lower half of the table and if the flipper actually had a falling animation rather than immediately dropping down to prevent some weird physics interactions. All in all though this game has a very fun and satisfying idea that I hope is improved upon in future updates. P.S. The review button in this game links to the app store page for the original Hit The Island, rather than the page for HTI Pinball.
As simple as it sounds, Hit The Island with the ball and score points. This time, pinball edition! Get 3 lives to score maximum points. Collect star...
| Name | Price | Type |
|---|---|---|
| 1000 Stars | $1.99 | One-time |
| HTI Pinball No Ads | $2.99 | One-time |
| Earn Double Stars | $3.99 | One-time |
| All Stages | $5.99 | One-time |
| Ultimate Plan | $9.99 | One-time |