Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗SayGames LTD · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Honestly I would give it five stars if they actually came out with more levels. I’ve had this game since it came out a while back. One issue I faced many, many times was my entire game resetting to level one, thus losing all of my progress. I’m assuming this happened every time the game was updated, although I can’t be sure. I finished all of the levels they came out with a year ago. I haven’t played in… several months now, and opened it up hoping there would finally be more levels to play after a year of waiting. Nope! There hasn’t been a single new update other than some bug fixes. It’s honestly super disappointing. Maybe the game lost its popularity after the hype of its release, and that’s why the devs abandoned it. But I really enjoyed it. 5/5 stars for the game, 3/5 overall review for the lack of development. I hope to see more in the future, but for now I’m just disappointed.
i normally don’t review games but i played this one until i could no longer progress in the game so that should warrant some sort of review. i love the art style of this game. 3D pixel art is very soothing to look at and the animations flow nicely in this game. i also liked the upgrade scaling for tools and storages, however it could have been a little bit more grindy imo to make the game last longer if it only has 35 levels. the storages and upgrades didn’t seem to be linear between the levels so this sometimes made getting some resources more challenging when not traveling back to a previous world to gather more materials. huge concern: no clear indication the game has been finished. is level 35 the last level? i am currently stuck on this level. can anyone confirm or help me to understand if this is a bug or not? i haven’t seen the developer respond to any of the reviews here on this app but after reviewing their website, they seem to be one of those game dev companies that pumps out games for mobile content releases so perhaps that’s why. this game has a lot of potential to be better than what it currently is and i hope the devs read these reviews and apply some of the feedback. overall, as a developer myself this was a good game to play all the way through while QA’ing the game for my own UX knowledge.
I’ve gotten to level 37 - 50 of 100 and I’m stuck. I can see where the next bit of land is supposed to pop up but there is no icon to open it. I’ve gone back through every level to make sure I have not missed something. I would really appreciate help as I like the gane and want to finish it. ***UPDATE*** I’ve made it past level 37. Now I’m stuck at level 39. I cannot see two of the villagers, Olaf and another. It’s says talk to Olaf but he’s not visible. When you walk to where he is, his tag will flash so you can see it for a second then disappears.
► CAN YOU BE CRAFTY? Ever dreamed of creating your own little world? Well, now you can in this fun block-based crafting game that starts with just on...
| Name | Price | Type |
|---|---|---|
| 10 tickets | $1.99 | One-time |
| No Ads + 10 tickets | $4.99 | One-time |
| 25 Tickets | $4.99 | One-time |
| 50 Tickets | $9.99 | One-time |