App Profile: Three-Thirteen Rummy

Android / Games / Puzzles
Three-Thirteen Rummy
Installs:
Rating:
0.00
Total Reviews:
0
Top Countries:
CA, AU, FR
< $5k
/mo
< 5k
/mo
Reviews: What People Think About Three-Thirteen Rummy
fredGainz
Rating: 3/5
Overall it’s a good game, and a good way to get some Thirteen rummy action in. However there could be some improvements.
- better handling of card organization and movement. It’s a bit troublesome to have to long-press to drag and drop cards. Also, there is no indicator (eg: a cursor) to show you where the selected card will be dropped.
- it would be easier if you could slide a card up to discard rather than having to drag it all the way to the right. Or if you could simply tap to select, then tap discard.
- it seems that in every game, there is always one Opp. (Computer player) who is doing drastically better than the others. It’s randomized, but without fail one of the CPU players will be having a much lower score. I get that this might be to add challenge and variety, but it should be less noticeable. Makes me wonder if the game is truly randomized and fair
- sometimes the game will inexplicably crash. No pop up or explanation, just a force close. Upon reopening the app, the game I was in is gone. It’s a bummer when this happens. I am on iPhone 11 btw
Fax069
Rating: 3/5
My family plays this game all the time. It would be great to be able to play against each other online. Especially when traveling and we don’t have cards or are in different locales. Not as much fun to play solitaire style.
tbowers
Rating: 4/5
I play this game several times a day. My current issue is when the hand is displayed after dealing or drawing cards, the cards temporarily refresh, redraw, move around and duplicate. Eventually, the cards stabilize with their correct value and position in the hand. Sometimes this takes a while to stabilize. You really can’t safely make a move until you are certain the cards are finished un-jumbling. I’m planing on IPhone 13pro max
About Three-Thirteen Rummy
In Three-Thirteen Rummy players draw and discard to form 3+ card Melds in their hand. A Meld consists of a Set of 3+ cards of the same number, or a Run in numerical sequence of 3+ cards in the same suit.
Players: You play against three AI Opponents - Left, Top, and Right.
Card Deck: Three-Thirteen Rummy uses two combined decks of standard playing cards, a total of 104 cards. For a faster pace of play, two or four wildcard Jokers can optionally be added to the deck.
Playing the Game:
1. Round 1 begins by dealing three cards face-down to each player. The next card in the deck is then placed face-up in the center of the table, starting a discard stack. Remaining cards in the deck are stacked face-down, next to the discard stack.
2. Player to the left of the dealer is first to play. Player either takes the top card from the discard stack, or draws the top card from the deck. After analyzing if the additional card improves player's hand by making a new Meld, or increases the probability of making a new Meld in future turns, player discards one card face-up on top of the discard stack. Play continues clockwise around the table.
3. Wildcards - in each Round, the card number equal to the number of cards in a player's hand is "wild" (for example, Three's are "wild" in Round 1). In Rounds 9-11 Jacks, Queens, and Kings, respectively, are "wild". If optional Jokers have been added to the deck they are "wild" in every Round. A wildcard can be used to represent any card in the deck. Thus they are very powerful cards for completing Melds. Multiple wildcards can be used in one Meld, and a Meld of wildcards only is also allowed.
4. A Round ends when a player, after discarding, has every card in their hand in a Meld of three or more cards. The player announces he/she is "out", and turns his/her cards face-up on the table. Remaining players now get one final turn to improve their hand before point totals are tallied. (Note: even if a player is "out" at the start of their turn, they must still take a card from either the deck or discard stack and then make a discard.)
5. After players have taken their final turns, points are tallied for all cards not in a meld. Cards numbered 2-10 count according to their number. Jacks, Queens, and Kings count 10 points. When Aces are played as low they count 1 point, but when optionally played as high count 15 points. (The option to play Aces as both low and high is currently not available in Three-Thirteen Rummy). Wildcards that cannot be used in a Meld count 15 points, and Jokers not in a Meld count 20 points.
6. The deal passes to the player to left, and play continues to the next Round. Players are dealt one more card than the previous Round. The new Round, and each successive Round, is played according to steps 2-5 above.
Winning the Game: Upon completion of Round 11 the player with the lowest number of points wins the game. If two or more players are tied for the lowest point total, the rule of two-tied, all-tied is followed, and no player is awarded a win for the game.
Players: You play against three AI Opponents - Left, Top, and Right.
Card Deck: Three-Thirteen Rummy uses two combined decks of standard playing cards, a total of 104 cards. For a faster pace of play, two or four wildcard Jokers can optionally be added to the deck.
Playing the Game:
1. Round 1 begins by dealing three cards face-down to each player. The next card in the deck is then placed face-up in the center of the table, starting a discard stack. Remaining cards in the deck are stacked face-down, next to the discard stack.
2. Player to the left of the dealer is first to play. Player either takes the top card from the discard stack, or draws the top card from the deck. After analyzing if the additional card improves player's hand by making a new Meld, or increases the probability of making a new Meld in future turns, player discards one card face-up on top of the discard stack. Play continues clockwise around the table.
3. Wildcards - in each Round, the card number equal to the number of cards in a player's hand is "wild" (for example, Three's are "wild" in Round 1). In Rounds 9-11 Jacks, Queens, and Kings, respectively, are "wild". If optional Jokers have been added to the deck they are "wild" in every Round. A wildcard can be used to represent any card in the deck. Thus they are very powerful cards for completing Melds. Multiple wildcards can be used in one Meld, and a Meld of wildcards only is also allowed.
4. A Round ends when a player, after discarding, has every card in their hand in a Meld of three or more cards. The player announces he/she is "out", and turns his/her cards face-up on the table. Remaining players now get one final turn to improve their hand before point totals are tallied. (Note: even if a player is "out" at the start of their turn, they must still take a card from either the deck or discard stack and then make a discard.)
5. After players have taken their final turns, points are tallied for all cards not in a meld. Cards numbered 2-10 count according to their number. Jacks, Queens, and Kings count 10 points. When Aces are played as low they count 1 point, but when optionally played as high count 15 points. (The option to play Aces as both low and high is currently not available in Three-Thirteen Rummy). Wildcards that cannot be used in a Meld count 15 points, and Jokers not in a Meld count 20 points.
6. The deal passes to the player to left, and play continues to the next Round. Players are dealt one more card than the previous Round. The new Round, and each successive Round, is played according to steps 2-5 above.
Winning the Game: Upon completion of Round 11 the player with the lowest number of points wins the game. If two or more players are tied for the lowest point total, the rule of two-tied, all-tied is followed, and no player is awarded a win for the game.
File size: 5852160
Launched countries: RUUSAUCACNFRDEGBITJPKRDZAOARATAZBHBBBYBEBMBRBGCLCOCRHRCYCZDKDOECEGSVFIGHGRGTHKHUINIDIEILKZKEKWLBLTLUMOMGMYMTMXNLNZNGNOOMPKPAPEPHPLPTQAROSARSSGSKSIZAESLKSECHTWTHTNTRUAAEUYUZVEVNBOKHEELVNIPYAFGEIQLYMAMZMMYEBJBFCMCGCIJOLAMLSNTZUGZMZW
Minimum OS version: 16.0
Release Date: 1654844400000
Published by Bradley Johansen
Website url:
Publisher country: