Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Broken Arms Games srl · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This is a really well made simulator, and a lot of fun if you enjoy wine or want to learn more about the process! The tetris-style board does a great job of simplifying what you’re able to do each turn, and the five turns per season means things move quick from plant to bottle. It starts simple, but things really escalate once you start adding more vineyards - lots of tricky decisions. If you like wine, figuring out the “correct” way to treat each grape varietal is a good challenge (and then figuring out how to do it consistently!). I’m not familiar with Italian wines, but the Napa Valley DLC adds a bunch of common American wines - highly recommend that if you’re US-based. I jumped straight into the Endless mode and have no regrets - bit tricky to figure out at first but it’s been a very approachable learning curve. It’s a bit cramped on my phone, but it really shines on an iPad. Been playing on my iPad Mini 2024 and it’s great - feels made for it. The only thing that feels like a real miss is that you’ll probably have grapes that don’t match up well with your plots - would be great to have a built-in seed for good terroirs (or, more preferably, a way to adjust the soil over time). Found online but “nice terroir” is a decent seed for piedmont, and “liore” is decent for Napa.
I got the hang of the game but found the minute details of every “day” to be tedious. There needs to be an auto sell and other auto modes so I can enjoy growing grapes instead of the MANY taps just to get through. And if I just ignore the customers I can’t get any money so it seems like this game is partly a clicker game 😞
This is a lovely slow paced game about growing grapes and making wine. Each season you learn a little more about how to make good wine and make enough profit to slightly improve your winery. It’s thoughtful iterative play that rewards experimentation and patience. I played the story mode to start. It was an accessible and engaging story that incidentally was also a nice tutorial. Had planned to spend an hour or two, five hours later I was consistently producing one varietal with a score over 90! Notes for the developers: 1. A back button on the story would be nice. Missed a few bits with double or accidental touches. 2. It is hard to tell what plot of land is selected. A glowing border or something might be helpful. At least a little more separation between plots. 3. I found myself wishing for some more depth in ecology management options. Some examples: Alternative ecologically friendly treatments for pests and mildews. Multi-cropping and using ground cover for moisture control, nitrogen or carbon fixing, weed control. Soil inputs such as chemical fertilizers, manure or compost to increase loaminess and yields, nano-clay sprays or clay pelletizing cover crop seeds to increase clay content, addition and distribution of various sands to increase sandiness. Terracing or berming for grapes that need more or less water or slope… drip line vs flood vs sprinkler irrigation techniques. 4. Thanks for taking the time to read this and for making this very nice game about wine.
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