Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Quang Duc Vu · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The game controls smoothly, the sounds are satisfying, and the extra items are a nice change of pace. A bug I noticed happens when you get to the top of the screen – sometimes the smileys will be invisible but still have a “hit box” preventing you from placing anything there and the hit box never goes away. It would also be nice for the player to choose when to use the special items because they sometimes force you to mess up what you’ve built already. There is also a duplication bug when the smileys start dropping faster and you press down to make them drop right as they land. However, it’s a nice homage to puyo puyo and the best in the App Store right now.
There was a bug that could not let you move right for a while
It’s a clone but it feels like this game was made by a singular developer with a lot of love. I appreciate that it shows clearly how much a chain scores, and I like the big eater and random paint bonuses when the pace picks up at the higher levels
GAME INTRO ---------------- Smiley Chain is a classic game that has falling group of 2 smilies from top of the screen. The pieces can be moved, droppe...