Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Devolver · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I understand that this game is a thinly veiled slight at the mobile gaming industry, which I can come to appreciate on its own. The actual gameplay itself, though, is severely flawed. Match-3 and real-time physics don’t play along real well, and when you’re holding down on a matching set in order to score it, something usually tumbles out of place to unceremoniously breaks your match with no recourse or feedback. Graphically, the game looks fine, but it was very overwhelming to me at first. The visual similarity between some of the toys during the game can be incredibly frustrating, though, as each level uses a random set of toys and some look nearly identical in color and shape. In a game that demands speed and reaction over all, this is a significant hinderance. There’s definitely an enjoyable game in here somewhere, and I can understand the appeal, but its questionable presentation and poorly designed core gameplay make it a miss for me.
I gotta say if if I didn’t like this I would just explode it’s such a good game it’s like there’s so much detail there’s like seven currencies I know it doesn’t make sense but like the currencies are to get like premium trash pole and also there is you gotta press the button multiple times when there’s not so could you please fix that
There’s been a bunch of match 3 games that have the gimmick of the pieces falling and bouncing around the board, and like always, it’s just finicky here. The pieces barely connect and if they jiggle for too long they unconnect and you gotta touch them again. But Honestly the mundanity of this stupid gameplay formula is the least of the problems here, it’s really about the lives. I do not understand the point of a time waster that limits the amount of time you can waste on it, it’s greedy and scummy, but never have I seen a game give you so little time to even spend on it in the first place. You get like 5 minutes of gameplay max before you gotta go do something else because you ran out lives. And sure, infinite lives are only 2 dollars, but don’t be a fool. The core gameplay is so boring that all you’d be doing is wasting your money. Just go play a better puzzle game.
Devolver Tumble Time is the future's future of physics-based puzzle matching gameplay, elegant monetization, and strategic brand integration. Choose c...
| Name | Price | Type |
|---|---|---|
| 1100 Socks | $0.99 | One-time |
| Beat the Boss | $0.99 | One-time |
| 250 Flowers | $0.99 | One-time |
| 250 Donuts | $0.99 | One-time |
| 250 Apples | $0.99 | One-time |
| 250 gems | $0.99 | One-time |
| 999 years of unlimited hearts | $2.99 | One-time |
| 999 years of unlimited hearts | $2.99 | One-time |
| New User Bundle | $2.99 | One-time |
| Super Deal! | $4.99 | One-time |