Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Sonderland Games UG haftungsbeschrankt · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The game’s short and simple. It has a little progression to keep you playing for a bit but not much to it. I personally like these styles of games and they’re impossible to find though so here you go. You’ve got a fiver from me. It was a good time while I played it but rather short after downloading it before unlocking and burning out on the game from getting/doing the same stuff every time. It’s free though, so to efforts wasted there. I like the rouge lite to it, although, with such little options you have very little replayability. I would’ve liked to see stronger upgrade synergies and more creative tower effects and affects, but then I suppose it wouldn’t have been as short’n simple, would it?
The title says it all. It’s a great game, definitely it rly worth checking out, but don’t think for a moment that it’s free. Yeah, you can technically play for free, but the game literally takes the fun out of it. In the game’s description it says that premium only adds some new difficulty levels, and an endless mode. What it doesn’t mention is how, in order to play on any difficulty besides abysmally easy, you need to buy premium, and half of the achievements for progression rely on playing on harder difficulties, meaning that not only does the game get stale and boring incredibly quickly if you don’t pay up, but you literally can’t get half of the achievements, showing that the entire game was designed around the assumption that players buy premium. Now whether premium is worth it is up to the individual, but I certainly won’t be getting it. Perhaps I would have had they not tried to pretend that it was a free to play game.
This game is truly one of if not the single best the best tower defense game in the app store right now. In a time when most app store games are bloated micro transaction cash grabs this game stands out as positive and fun experience worth your time (and if you so choose) your money as well. It has great replay value and though it can feel simple or empty at times the gameplay has way more depth than most other apps. Please consider that this game is made by a smaller developer and what that means in comparison to the AAA games and judge accordingly.
Core Defense takes the best out of the tower defense genre and infuses it with roguelike mechanics and adds a dash of deckbuilding to create a simple,...
| Name | Price | Type |
|---|---|---|
| 25x PowerPack | $0.99 | One-time |
| 100x PowerPack | $1.99 | One-time |
| Mastery Expansion | $2.99 | One-time |
| Premium Package | $4.99 | One-time |
| Complete Bundle | $5.99 | One-time |