App Profile: 2048 (3x3, 4x4, 5x5) AI

Android / Games / Puzzles
2048 (3x3, 4x4, 5x5) AI
Installs:
Rating:
4.62
Total Reviews:
378
Top Countries:
FR, RU, DE
< $5k
/mo
< 5k
/mo
Reviews: What People Think About 2048 (3x3, 4x4, 5x5) AI
skfnwk
Rating: 5/5
I really enjoy playing this game. The only problem is there is a lot of adds. I get a add almost every time I lose and it gets frustrating. But I love the games they are fun to play and I love 2048 and the arrow game. I think that they need to reduce the adds… but this is probably the most played game I have
JM1987
Rating: 1/5
This app was great when the ad was at the beginning. Now I get an ad every 2 to 3 minutes which at least for me, makes it to annoying to continue to play. Edit: I appreciate the developer response, unfortunately it seems like the ads have increased. I’ve had to stop using this app completely. Edit: Decided to give this game another try after the dev reached out to say the amount of ads would decrease. My fault for giving them another chance, the ads have doubled since my last review. 0 stars.
Orange Kevin
Rating: 5/5
This app has a good number of basic games that are fun and relaxing. And every so often they add more games, which keeps it interesting. I like using it before bed, to take my mind off stuff so I can sleep.
About 2048 (3x3, 4x4, 5x5) AI
Classic 2048 puzzle game redefined by AI.

Our 2048 is one of its own kind in the market. We leverage multiple algorithms to create an AI for the classic 2048 puzzle game.

* Redefined by AI *
We created an AI that takes advantage of multiple state-of-the-art algorithms, including Monte Carlo Tree Search (MCTS) [a], Expectimax [b], Iterative Deepening Depth-First Search (IDDFS) [c] and Reinforcement Learning [d].

(a) Monte Carlo Tree Search (MCTS) is a heuristic search algorithm introduced in 2006 for computer Go, and has been used in other games like chess, and of course this 2048 game. Monte Carlo Tree Search Algorithm chooses the best possible move from the current state of game's tree (similar to IDDFS).

(b) Expectimax search is a variation of the minimax algorithm, with addition of "chance" nodes in the search tree. This technique is commonly used in games with undeterministic behavior, such as Minesweeper (random mine location), Pacman (random ghost move) and this 2048 game (random tile spawn position and its number value).

(c)Iterative Deepening depth-first search (IDDFS) is a search strategy in which a depth-limited version of DFS is run repeatedly with increasing depth limits. IDDFS is optimal like breadth-first search (BFS), but uses much less memory. This 2048 AI implementation assigns various heuristic scores (or penalties) on multiple features (e.g. empty cell count) to compute the optimal next move.

(d) Reinforcement learning is the training of ML models to yield an action (or decision) in an environment in order to maximize cumulative reward. This 2048 RL implementation has no hard-coded intelligence (i.e. no heuristic score based on human understanding of the game). There is no knowledge about what makes a good move, and the AI agent "figures it out" on its own as we train the model.

References:
[a] https://www.aaai.org/Papers/AIIDE/2008/AIIDE08-036.pdf
[b] http://www.jveness.info/publications/thesis.pdf
[c] https://cse.sc.edu/~MGV/csce580sp15/gradPres/korf_IDAStar_1985.pdf
[d] http://rail.eecs.berkeley.edu/deeprlcourse/static/slides/lec-8.pdf
File size: 148877312
Launched countries: USAUCACNFRDEGBITJPKRRUDZAOARATAZBBBYBEBMBRBGCLCOCRHRCZDKDOECEGSVFIGHGRGTHKHUINIDIEILKZKEKWLBLTLUMOMGMYMXNLNZNGNOOMPKPAPEPHPLPTQAROSASGSKSIZAESLKSECHTWTHTNTRUAAEUYUZVEVNBOKHEELVNIPYAFGEIQLYMAMZMMYEBHCYMTRSBJBFCMCGCIJOLAMLSNTZUGZMZW
Minimum OS version: 17.0
Release Date: 1592463600000
Published by Jinyang Tang
Website url: https://ggfen.com
Publisher country:
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