Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Fish Ball Game Co · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Every time I,m going to get to alpha the game says oh hey let’s kick this person out then I don’t unlock alpha please fix this When it is fixed I will rate it five stars ok? I really need alpha and it’s making me mad it wastes about 99.9% of my fuel so mad please fix it [Edit] Thanks for making alpha possible to get I,m happy and now rating 5 stars [Edit 2] Ok I have a problem there are to many adds it’s getting a bit annoying all of these adds it went from 30 seconds of leveling up to like 5 minutes Questions 1.how many planets will thare be? 2.why on the ??? One the distance gets higher 3.why is the thrust so fast? Update Ideas 1.able to watch adds to decrease prices of upgrades by 15% for 10 minutes 2.able to watch 2 adds (total adds can be an add then 2 days later watch another add still able to get it) to increase rocket rewards for 5 minutes
First off i wanna say, this game spits in the eyes of microtransactions and i love it! Yes there is the fact that when upgrading you do have to watch an ad to progress certian items. But in hindsight it’s extremely smart for them to do. It makes it an actual idle game and not some idle game that you have to micro manage ever two seconds. The other things that are kinda annoying is the vibration you get when you get a upgraded ship. Lastly i just want to see more of a progression system. As of right now when you upgrade all the ships and make it to the last destination it just says “congratulations you finished the game” id live to continue but knowing the little tricks i do know would just take the fun away from it.
... but that’s going to be up to the devs. This game is fun, yes, for an idle recursive game. Probably one of the better rocket ones I’ve played. Here’s the issue. On my phone, the fuel doesn’t recharge.... ever. Went to bed with it saying 3.4 hours to refill. Woke up, went to work, came home, roughly 19 hours had passed and when I logged back in, still 3.4 hours to recharge. Is it that hard to watch an ad for a few launches? No, but shouldn’t have to in this situation. Now, on my iPad, when you get a new rocket, the whole screen goes dark save for the outline of the rocket, can push buttons if you can find them, but again, black. Also, for the starting stages, there is a way too spread out distance. Getting to space takes mere minutes, but getting to the moon takes hours, like Hours hours. I want to change my rating and will, but maybe more thorough testing before release. After writing this I am going to check how old the game is and if it’s over 6 months old, bye bye. Should have been more top of mind. I know plenty of people will play through the crap with this one, but there are many other games out there that work properly. This game is not unique enough to stay if the devs won’t fix it. And as a side note, one corgi on the ground does not a corginaut make.
Corginaut is a mobile game that takes the player and their pet into the infinite space – limited only by the imagination. It tests the players’ abilit...