Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗思纯 王 · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Don’t listen to the people who complain about getting stuck. It’s definitely hard, but all solvable. I’ve played about every escape game in the App Store from Rusty Lake on down. Some puzzles being trickier than others. The hardest one being the numbers/colored squares which took me a while to think through. I played this game for a few hours at a time over a few days without any hints - so it definitely felt long and worth the effort. And as others have mentioned, it’s in the spirit of the Isoland series (which is also awesome). Has a hand drawn feel with layered puzzles and characters in need of specific things to move the game along. Some puzzles are newly imagined versions of classics and others are new and a bit outside of the box. Get this game, stick with it! Don’t go leaping for hints!
Cute game. Pretty straightforward on the needed tasks, but the puzzles can get tricky. What happened to all the animals at the end? I went back to the attic and they were gone. Also, wish there was something I could do for the groundhog to make up for hitting him on the head. :)
An attractive game. Easy enough to get through in an hour or two if you’ve played a few of these game before. Heavily influenced by Isoland. Several of the puzzles aren’t intuitive; there’s no way to figure them out other than dumb luck or powering through various combinations until you find the right one. I feel like in a game of this length, one of these, maaaaybe two, is reasonable. Three or more is pushing it. The developers definitely pushed the envelope in this regard. That’s where a hint system would be useful. We’re already paying a dollar for the game. I’d pay another dollar for unlimited hints. The art is beautiful, and the storyline is fun and cute. I’d like to interact a little more with the surroundings. 3.5 stars.
While exploring a cave you come across a tree with a magical hole in it. The hole draws you in and everything goes black. Waking up confused about the...