Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗景灯 梁 · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Great to see a working tower of Hanoi game on mobile again. There are some ads but they are fairly short and don't pop up often (thanks devs!). The game is user friendly and clean with some quality of life settings you can change so definitely check the settings once you start. I would note for anyone coming to play, that you almost certainly will not beat the largest puzzle. The minimum number of moves for that one is over 67 million. If you took one second per move, it would take you over two years to complete. That is assuming you make zero mistakes and never take your eyes off the game in that time. It does save your board state so you could technically do it while having a regular life, but it would likely take decades and you would have to make sure your phone survives that long as well as be able to recognize exactly where you were in the puzzle based on the board state, which can be difficult because the first easy state to recognize will take over a year to get to. You can recognize harder states if you have trained your eyes, but imagine having to do this for a 67 million step puzzle. How many board states would you need to be able to recognize? Far too many I think.
Maybe I’m just stupid and can’t find the button (entirely possible), but I find it really annoying the buzzing when you get one accidentally in the right place. I’m very quick at this game (years of professional practice in games such as these), and the buzzing is annoying because it breaks my concentration, especially on bigger levels. I was wondering if first, how can I turn this off? And two, (suggestion) make levels that are already in stages of incomplete. Like, for example random circles stacked upon each other, and it’s like a puzzle level. Other than that, I’m super addicted to this game. I love the puzzle of it, and this game has the perfect aesthetic :) - A
Edit: Developer added the ability to resume play! Original review: The gameplay is perfect through seven or eight rings. After that it’s hard to continue because the app doesn’t save progress and resets when you switch away for more than a few minutes. This is a fatal flaw in higher levels that take many thousands of moves to complete and aren’t played in one sitting. I would change this review to five stars if this bug were fixed.
Hanoi Tower (also called the Tower of Brahma or Lucas' Tower) is a classic and mathematical game. The object of the puzzle is to move all disks from...
| Name | Price | Type |
|---|---|---|
| Premium Features: 3 Months | $2.99 | Quarterly |
| Ads removal | $2.99 | One-time |
| Eliminación de anuncios (Quarterly) | $2.99 | Quarterly |
| 20 Hanoi coins | $2.99 | One-time |
| 50 Hanoi coins | $5.99 | One-time |
| Eliminación de anuncios (Annual) | $7.99 | Yearly |
| Premium Features: 1 Year | $8.99 | Yearly |