Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗MOBIRIX · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
It seems that every mobile game these days is either challenging, but not unique or way too easy and unique, however this game is an exception, and just when I’m starting to think that I have everything figured out and the game is starting to feel easy, I get stuck on a level and have to try multiple complex strategies to finally complete the level. You don’t get bombarded with adds with this game either. I love these kinds of games where the creators come up with a completely original idea, instead of copying other games. The only problem I seem to get with this game is when two cells are really close together, it seems kinda buggy and can be super hard to cut the line between them. I would also love to see a co-op and pvp mode in this game. I think it would be incredibly fun to battle your friends or cooperate with them and try to form an ultimate strategy.
Game is fun, but after the first 100 levels, it is basically just repeating the same levels, I got to like 306(also you dont have to buy anything, be strategic, every level is possible). But after that it just got kind of boring as there was no new levels I hadnt already seen. Fun free game though, espcially for the first couple hundred levels. A really good mix of challenging and laid back levels. Wish they showed you how many levels total there are, I tried scrolling up as far as I could and never hit a max which further supports that at some point they are just recycling old levels.
I beat the whole game getting 3 stars on everything without using items. It’s possible just extremely difficult and sometimes requires a lot of luck. One of the problems I noticed was that cutting a line at the base is oddly difficult. Another one is that when I first got the game the levels of the cells were a bit hard to distinguish. A suggestion I think would help when planning out how to take on a stage would be to add a little pop up window when you tapped on a cell to indicate its maximum capacity just seems like a QOL thing to me. Overall it reminds me of the game tentacle wars that has not had any real expansion other than the ability to challenge random levels. I hope there will be more than 300 levels or some function like that random levels feature from the other game i mentioned would be nice. Oh and another thing that would be nice is to have a timer that indicated when the stars would run out. I found myself just trying at times to cut the line right before the star disappeared and I had no idea if I would make it or not. All in all it’s a good game.
With the simplest control, players can operate various strategies (Attack, Defense, Heal). Defend your cells from enemy attacks then counterattack to...
| Name | Price | Type |
|---|---|---|
| 300 Gold item | $2.99 | One-time |
| 500 Gold item | $4.99 | One-time |
| 1100 Gold item | $9.99 | One-time |
| 3600 Gold item | $29.99 | One-time |
| 6500 Gold item | $49.99 | One-time |
| 15000 Gold item | $99.99 | One-time |