Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Frozenfrog · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Honestly, you can spend 20 min on a quest only to get destroyed by a far superior boss which you cannot run away from, no matter how many GEMS you spend to rez, either way you will all progress. Why would anyone invent or allow such a mechanic in the game to have a boss that’s at least 10 levels above the dungeon itself. Just kill me off at the start so I don’t waste my time only to get angry and then write a review. I get it, you want to get paid, and if your game was up to snuff I would pay, not to win but to have more options like speed on auto attack etc..
Fun game like the first version. Has some connection problems and texture problems.
Gameplay wise it’s alright could be polished a little more but for a low budget studio that most likely only has enough funds from the first game an assembled revenue it’s a fantastic example of putting in actual effort instead of making a clone game like most other developers nowadays on the AppStore don’t get me wrong now they got server issues but it’s kinda of expected when they probably have limited server space usually have no problem logging in early in the morning but afternoon it takes multiple attempts but I can look past that for the genuine fun this game brings to the AppStore
* FROM THE DEVELOPER We've tried to blend the fun, varied, and intense adventure experience of a dungeon Roguelike with the rich story of a RPG, just...
| Name | Price | Type |
|---|---|---|
| Timed Random Pack - NO.8 | $0.99 | One-time |
| Small Bag of Gems | $0.99 | One-time |
| Timed Random Pack -NO.10 | $2.99 | One-time |
| Bag of Gems | $4.99 | One-time |
| Timed Random Pack -NO.11 | $4.99 | One-time |
| Silver Card | $5.99 | One-time |
| Timed Random Pack -NO.12 | $9.99 | One-time |
| Large Bag of Gems | $9.99 | One-time |
| Gold Card | $9.99 | One-time |
| Timed Random Pack -NO.13 | $19.99 | One-time |