Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Fevergames inc. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Was going to like 2 starts until recent update. The adjustments made to offline helped. I’ll keep playing to see what updates add to it. One thing though is I just spent 300 diamonds on the automatic chest opening for 24 hours. While it sounds cool it’s just not working well. As many chests that are spawned it opens them so slowly. I don’t recommend buying it at all. I would honestly like a refund on the diamonds I spent for it but I’m not going to lose any sleep over it. State of the game is pretty solid I would say at the moment.
Fun game, a slight different aspect of the level upgrading. I did enjoy it until I realized when come upon a barrier which takes 5-6hrs to break through. You’re first thought is sure I’ll watch 3 ads to speed up the process, then as soon as you pass the barrier another barrier comes up. No big deal, I’ll come back in a few hours and but to your surprise the clock hasn’t moved a second. This is the first upgrading game I’ve come across where offline time does not account for anything. If you expect people to play your game for 5-6hr increments you are out of your mind. I don’t mind watching ads here and there but when you design a game where people can not progress without paying for gems or watching an ad seems ridiculous. Oh forgot to mention it’s the same 1 ad over and over and over and over and over.
This game is fun but it seems like it was made for advertisements. Anything you do you can choose to watch an ad to do it better. When the game gives you debuffs you can watch an ad to get rid of it. It takes 5 hours for your drill to dig through a certain part, watch a couple of ads then your through that part as well. You want to double the speed of your miners, watch an ad. Additionally, if it takes 30 minutes to achieve something in game, it has to be in game. You cannot close out of it because that does not affect the timer at all. So it forces you to stay in game to even have an effect on your progress. However, some tasks last for 5 hours meaning that you would have to stay in game for 5 hours which no one would want to do so you have to either watch an ad or use diamonds (premium currency) to progress. This game would be much better without the very obvious advertisement but hey, this is a game meant for children.
Mine diverse gems and minerals with a powerful excavator and cute miners. Rarest gems are found only in the deepest part of the earth so dig as deep a...
| Name | Price | Type |
|---|---|---|
| 300 Dia | $1.99 | One-time |
| 1200 Dia | $6.99 | One-time |
| Speed-up 3x | $6.99 | One-time |
| Remove Bad News | $6.99 | One-time |
| 4200 Diamonds | $19.99 | One-time |
| 8000 Dia | $34.99 | One-time |
| 18000 Dia(Limited) | $34.99 | One-time |
| 18000 Diamonds | $69.99 | One-time |