Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Mani Morishita · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
So I previously had this game a few years ago and looking through all of my purchased apps and apps I’ve previously had out of boredom, I saw this. I remembered it was a little tricky when I was younger and I had to use a good amount of hints, other than that it was fun to play. Granted it’s still very fun to play but back then when I first had it, it came with more than one level. Such as a vent level and a boat level and more. I know this is the same game so after completing this, I was a little confused to where the other levels went. I still don’t know if I just missed them or if they’re gone for whatever reason? Other than that it’s still very fun and tricky. Would recommend as a short game to play.
I NEVER leave reviews. Not because I’m lazy, but I seldom feel the need to because so many games are the same. For the first time, I felt I was playing a game that challenged me, but without expecting me to dig into my wallet to proceed. Hints could have been written with better grammar, but it adds to the challenge. Either way, this was not easy. But it wasn’t frustratingly difficult either, mainly because the hints were great and you only had to sit through an add. However, there aren’t that many adds to sit through, so this game was well thought out and I look forward to more! Thank you to the developer. A genius and I wish more followed his or her path.
I have always been a HUGE fan of all of Kotorinosu's games, 100%. I was very happy to see this latest game - Exit II, and the first half of it did its job of keeping my attention, but then I hit a snag once I got in the attic and as a last resort I clicked on "HINT". After sitting through the very loud, irritating, and completely unrelated cartoonish video game advertisement for 30 seconds, I was then rewarded with the HINT - back inside the Kotorinosu game, which was a solution to a puzzle/task I had solved 5 minutes earlier! I seriously screamed out loud, and was immediately thinking about how the older Kotorinosu games were not like this... Anyway, thought I'd speak up, and hopefully Mani will read this and make a note of it for future games... He's always been considerate of his follower's opinions in the past... (I truly still give this game FIVE STARS, but I only ticked-off 1 star on the review, to hopefully catch the eye of Mani better.) :}~
For some reason, you are locked in a basement-like room surrounded by stone walls with no doors. Let's escape from here! This is an orthodox escape g...