Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Naquatic · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Though being a obvious rip-off of “Getting over it with Bennett Foddy”, I think the game can have more credit than that, with the ability to create avatars, micro transactions being relatively cheap if you are into that, and you being able to jump in and play whenever, it still has some problems. The biggest are the controls and physics. The controls are bad but make sense, as a touchscreen can only do so much for a game that is made for a mouse, but the physics need a tweak. Often they end up to bouncy, and it makes for some frustrating gameplay. I’ll often fling myself up to a ledge and grab on, but my character slowly starts bouncing up and down, making him inch down to eventually fall. Overall, a fine game, just a ripoff and needs slight tweaking to really make it fun.
I expected this game to be like the bootleg garbage you find on the Google Play store, but I was actually quite surprised at how solid this game is. As I have recently purchased Getting Over It With Bennett Foddy, thus getting a hang of the controls, it is actually pretty good. However, there are just a few things that are kinda meh about this. #1: Microtransactions: which are self-explainitory. #2: The art style: It’s like Crossy Road, which was based on Minecraft, which I don’t have a problem with, but it’s super overused, and the title is not very original. In the end, if you don’t have enough money for GOIWBF, this is an acceptable substitute.
I love this game because i can’t afford to get Getting Over It with bennet foddy but... i would love it if you fix the physics! The physics feel too bouncy because when I carefully try to go up a ledge my character bounces and i fall off the level! Also i would love a new control scheme that you can switch to! The control scheme i would like is one that follows your finger. Like if you put your finger above your characters head his hammer would go there. Well in all this game is amazing for those that don’t want to pay money for the real one and its fun making levels so it feels like a perfect game!
Craft, share, and battle in Climby Hammer! Create a course and compete online for the fastest time! Battle against physics as you scale treacherous t...
| Name | Price | Type |
|---|---|---|
| Stack of Diamonds | $1.99 | One-time |
| Diamond Doubler | $4.99 | One-time |
| Bag of Diamonds | $4.99 | One-time |
| Goblet of Diamonds | $9.99 | One-time |
| Crown of Diamonds | $19.99 | One-time |
| Chest of Diamonds | $49.99 | One-time |