Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Digital Melody · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
All of them are great I honestly downloaded this game to kill time during slow periods at work. I basically beat the game in a day and am now working on going back to get 3 stars on each level. HOWEVER, I had to skip level 81. There is just no way to stack those objects and even the hint shows a way to solve it that the physics of the game will simply not allow. I’ve notice a few other hints throughout the game that are like this, but those levels have not been impossible to beat.
The concept of this game is good. It takes some time to get used to the insane, unrealistic friction between objects, but that ends up being useful in a lot of the levels. Some problems with the app: 1. Every level has the same timer constraints to get 3 stars. There are levels where I need to place 3 objects in 30 seconds to get 3 stars, and others that make me place 8. It doesn’t gradually increase in difficulty either. I never ran into a level that was impossible to get 3 stars on, though. 2. What’s up with the noises? Objects make the strangest sounds when colliding with other objects, and the sounds just play a bunch of times if an object is rolling off of a ledge. 3. At the beginning, as other reviewers have noted, there are a few advertisements that pop up, don’t play, and leave me stuck having to close and reopen the app. This happened to me 3 times, but eventually stopped occurring, so maybe it’s fixed. 4. Some players have noticed that they can’t progress through a star gate, even though they had the required number of stars. I never noticed this, however. 5. Every time I close out of the app, I lose all of my gems. This is a huge issue, costing me probably thousands of gems. At least there isn’t any mandate to use them. 6. Level 81 seemed kinda cheap, though technically possible. I figured out a way to pass it without using a hint, but it took some risky ball placement. 7. Level 82 does not work. When I looked at the hint for it, it showed objects that were overlapping with other objects, and others that were suspended in midair. If there is a way to pass this level, I won’t be able to figure it out on my own. There seems to be something broken about the last pack of levels (81-88), but I can’t be 100% certain that this is true. Anyway, I really enjoyed what I got out of this app. I hope the developer(s) fix some of the kinks, because if they did, this would truly be a 5 star app. Thanks for reading this super long review.
I’ve played so many apps since 2009. And this is the first app where I got sad that I finished he levels. I know there are more too come but I need them now lol. Great game please keep up the great work. And if I could recommend a few stuff. For starters I don’t like when you have an object touching another placed object and it gets pulled up it gets frustrating because I want to tilt it but then it gets pulled up over and over and I take longer to complete. I also hope you can add and endless level where we balance stuff as high as possible
Now with Stars Mode & Endless Mode! New iPhones X, Xs, Xs Max and Xr fully supported, have fun! Stones, boxes, bananas - whatever you can imagine. P...
| Name | Price | Type |
|---|---|---|
| All Scissors | $0.99 | One-time |
| All Music | $0.99 | One-time |
| No Ads | $0.99 | One-time |
| 300 Diamonds | $0.99 | One-time |
| 1000 Diamonds | $1.99 | One-time |
| Special Offer 60% Discount | $1.99 | One-time |
| All levels | $1.99 | One-time |
| 3000 Diamonds | $2.99 | One-time |