Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Bad Assassin Games · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I really appreciate that the levels are designed by hand so every stage has its own strategy and keeps introducing fresh platforming challenges throughout the game.
The singe-tap controls are so responsive that I'm able to focus entirely on solving the level instead of fighting the character. That's something every platformer should strive for.
Love the depth that the ships flying in the background give the game! Makes me think of Star Wars Coruscant. I like how responsive the robot is to touch, plus the impression of agile movement the streaks give. Companion bots—yes, I want them!
A Full Premium Indie Platformer — No Ads. Enter the cybernetic world of Robot Rush!!, a one-touch precision platformer combining action, puzzles, expl...